public Weapon(SlotType type, PartRenderer sprite, Orientation direction, Orientation position) : base(type, sprite) { this.m_Direction = direction; this.m_Position = position; }
public Slot(SlotType type, PartRenderer sprite) { this.m_SlotType = type; this.sprite = sprite; }
public Defense(SlotType type, PartRenderer sprite) : base(type, sprite) { }