new void Start() { base.Start(); ParabolicFireGenerator pfg = GetComponentInChildren <ParabolicFireGenerator> (); if (pfg == null) { enabled = false; } else { Fire = pfg.Fire; } }
void Start() { pfg = GetComponentInChildren <ParabolicFireGenerator> (); UIController.UI.setCurrentWeaponGUI("GrenadeLauncher"); }
void Start() { pfg = GetComponentInChildren <ParabolicFireGenerator> (); }