void Awake() { instance = this; dead = false; _rigidBody2D = GetComponent <Rigidbody2D>(); startParent = transform.parent; if (MicrogameController.instance.isDebugMode()) { hasControl = true; } }
void Awake() { instance = this; dead = false; _rigidBody2D = GetComponent <Rigidbody2D>(); startParent = transform.parent; sfxSource.pitch = Time.timeScale; lastStepSoundPlayedAt = Time.time; if (MicrogameController.instance.isDebugMode()) { hasControl = true; } }