コード例 #1
0
    void Awake()
    {
        instance     = this;
        dead         = false;
        _rigidBody2D = GetComponent <Rigidbody2D>();
        startParent  = transform.parent;

        if (MicrogameController.instance.isDebugMode())
        {
            hasControl = true;
        }
    }
コード例 #2
0
    void Awake()
    {
        instance              = this;
        dead                  = false;
        _rigidBody2D          = GetComponent <Rigidbody2D>();
        startParent           = transform.parent;
        sfxSource.pitch       = Time.timeScale;
        lastStepSoundPlayedAt = Time.time;

        if (MicrogameController.instance.isDebugMode())
        {
            hasControl = true;
        }
    }