public void Start() { _rendererComponent = gameObject.GetComponent <Renderer>(); _fixationDataComponent = GetComponent <FixationDataComponent>(); _fixationDataComponent.enabled = false; _pannableComponent = GetComponent <PannableComponent>(); _initialSize = camera.orthographicSize; _initialPosition = camera.transform.position; _targetSize = _initialSize; _targetPosition = camera.transform.position; _progress = 1.0f; }
public void Start() { _rendererComponent = gameObject.GetComponent<Renderer>(); _fixationDataComponent = GetComponent<FixationDataComponent>(); _fixationDataComponent.enabled = false; _pannableComponent = GetComponent<PannableComponent>(); _initialSize = camera.orthographicSize; _initialPosition = camera.transform.position; _targetSize = _initialSize; _targetPosition = camera.transform.position; _progress = 1.0f; }