Beispiel #1
0
    public void Start()
    {
        _rendererComponent = gameObject.GetComponent <Renderer>();

        _fixationDataComponent         = GetComponent <FixationDataComponent>();
        _fixationDataComponent.enabled = false;

        _pannableComponent = GetComponent <PannableComponent>();

        _initialSize     = camera.orthographicSize;
        _initialPosition = camera.transform.position;

        _targetSize     = _initialSize;
        _targetPosition = camera.transform.position;
        _progress       = 1.0f;
    }
Beispiel #2
0
    public void Start()
    {
        _rendererComponent = gameObject.GetComponent<Renderer>();

        _fixationDataComponent = GetComponent<FixationDataComponent>();
        _fixationDataComponent.enabled = false;

        _pannableComponent = GetComponent<PannableComponent>();

        _initialSize = camera.orthographicSize;
        _initialPosition = camera.transform.position;

        _targetSize = _initialSize;
        _targetPosition = camera.transform.position;
        _progress = 1.0f;
    }