public void Send(uint UID) { var _db = new PangyaEntities(); var Query = $"EXEC [dbo].[ProcMailInsert] @UID = '{UID}', @SENDER_MAIL = '{Sender}', @SENDER_MSG_MAIL = '{Message}', @JSONData = '{GetSqlUpdateMailString()}'"; _db.Database.SqlQuery <PangyaEntities>(Query).FirstOrDefault(); }
public byte[] GetBuildServerInfo() { var _db = new PangyaEntities(); var GameServer = _db.ProcGetGameServer().ToList(); using (var Response = new PangyaBinaryWriter()) { Response.Write(new byte[] { 0x9F, 0x00, Convert.ToByte(GameServer.Count) }); foreach (var server in GameServer) { Response.WriteStr(server.Name, 40); Response.WriteUInt32((uint)server.ServerID); //server UID Response.WriteUInt32((uint)server.MaxUser); //suporte maximo de jogadores no servidor simultaneamente Response.WriteUInt32((uint)server.UsersOnline); //Total de jogadores no servidor atualmente ou simultaneamente(limitador) Response.WriteStr(server.IP, 18); Response.WriteUInt32((uint)server.Port); Response.WriteUInt32((uint)server.Property); //imagem do grand prix 2048, manto 16 Response.WriteUInt32(0); //Angelic Number Count Response.WriteUInt16((ushort)server.ImgEvent); Response.WriteUInt16(126); Response.WriteUInt16(160); Response.WriteUInt16(100);//rate pang Response.WriteUInt16(server.ImgNo); } Response.Write(Build(false)); return(Response.GetBytes()); } }
public AuthClient(TcpClient client, AuthPacket packet) { Tcp = client; ServerSettings ClientData; ClientData = new ServerSettings() { UID = packet.Message._data.UID, Type = packet.Message._data.Type, AuthServer_Ip = packet.Message._data.AuthServer_Ip, AuthServer_Port = packet.Message._data.AuthServer_Port, Port = packet.Message._data.Port, MaxPlayers = packet.Message._data.MaxPlayers, IP = packet.Message._data.IP, Key = packet.Message._data.Key, Name = packet.Message._data.Name, BlockFunc = packet.Message._data.BlockFunc, EventFlag = packet.Message._data.EventFlag, GameVersion = packet.Message._data.GameVersion, ImgNo = packet.Message._data.ImgNo, Property = packet.Message._data.Property, Version = packet.Message._data.Version, }; Data = ClientData; using (var _db = new PangyaEntities()) { if (_db.Pangya_Server.Where(c => c.ServerID == Data.UID).Any()) { var query = $"UPDATE [dbo].[Pangya_Server] Set Active = '{1}' where ServerID = '{Data.UID}'"; _db.Database.SqlQuery <PangyaEntities>(query).FirstOrDefault(); } } }
// PlayerSave public void Save(PangyaEntities _db) { // # PLAYER TOOLBAR UPDATE _db.Database.SqlQuery <PangyaEntities>($"Exec dbo.USP_SAVE_TOOLBAR @UID = '{UID}', @ITEMSTR = '{GetSqlUpdateToolbar()}'").FirstOrDefault(); // #PLAYER ITEM UPDATE _db.Database.SqlQuery <PangyaEntities>($"Exec dbo.USP_SAVE_ITEM @UID = '{UID}', @ITEMSTR = '{ItemWarehouse.GetSqlUpdateItems()}'").FirstOrDefault(); // #PLAYER CADDIE UPDATE _db.Database.SqlQuery <PangyaEntities>($"Exec dbo.USP_SAVE_CADDIE @UID = '{UID}', @ITEMSTR = '{ItemCaddie.GetSqlUpdateCaddie()}'").FirstOrDefault(); // #PLAYER CHARACTER AND EQUIP UPDATE _db.Database.SqlQuery <PangyaEntities>($"Exec dbo.USP_SAVE_CHARACTER_EQUIP @UID = '{UID}', @EQUIPSTR = '{ItemCharacter.GetSqlUpdateCharacter()}'").FirstOrDefault(); // #PLAYER CARD UPDATE _db.Database.SqlQuery <PangyaEntities>($"Exec dbo.USP_SAVE_CARD @UID = '{UID}', @ITEMSTR = '{ItemCard.GetSqlUpdateCard()}'").FirstOrDefault(); // #PLAYER CARD EQUIP UPDATE _db.Database.SqlQuery <PangyaEntities>($"Exec dbo.USP_SAVE_CARD_EQUIP @UID = '{UID}', @ITEMSTR = '{ItemCardEquip.GetSqlUpdateCardEquip()}'").FirstOrDefault(); // #PLAYER MASCOT UPDATE _db.Database.SqlQuery <PangyaEntities>($"Exec dbo.USP_SAVE_MASCOT @UID = '{UID}', @ITEMSTR = '{ItemMascot.GetSqlUpdateMascots()}'").FirstOrDefault(); _db.Dispose(); }
public void PlayerChangeLockerPwd(GPlayer player, Packet packet) { var OLDPWD = packet.ReadPStr(); var NEWPWD = packet.ReadPStr(); // forem diferentes if (player.LockerPWD != OLDPWD) { player.SendResponse(new byte[] { 0x6C, 0x01, 0x75, 0x00, 0x00, 0x00 }); } if (NEWPWD.Length >= 4) { var _db = new PangyaEntities(); var change = _db.ProcSetLockerPwd((int)player.GetUID, NEWPWD).FirstOrDefault(); if (change != 1) { return; } player.LockerPWD = NEWPWD; player.SendResponse(new byte[] { 0x74, 0x01, 0x00, 0x00, 0x00, 0x00, }); } }
public void PlayerGetMatchHistory(GPlayer player) { var _db = new PangyaEntities(); var check = _db.ProcGetMatchHistory((int)player.GetUID).ToList(); player.Response.Write(new byte[] { 0x0E, 0x01 }); if (check.Count == 0) { player.Response.WriteZero(260); //260 bytes } else { foreach (var data in check) { player.Response.Write(data.SEX.Value); player.Response.WriteStr(data.NICKNAME, 22); player.Response.WriteStr(data.USERID, 22); player.Response.Write(data.UID.Value); } } player.SendResponse(); if (player.GameID == ushort.MaxValue) { player.SendResponse(new byte[] { 0x2E, 0x02, 0x00, 0x00, 0x00, 0x00 }); player.SendResponse(new byte[] { 0x20, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }); } }
public void PlayerDeleteMail(GPlayer PL, Packet packet) { var _db = new PangyaEntities(); int Ret = 0; if (!packet.ReadUInt32(out uint Count)) { return; } try { for (var I = 0; I <= Count - 1; I++) { if (!packet.ReadUInt32(out uint MailIndex)) { return; } Ret = (int)_db.ProcDelMail((int)PL.GetUID, (int)MailIndex).FirstOrDefault(); } if (Ret == 0) { PL.SendResponse(new byte[] { 0x14, 0x02, 0xFA, 0x16, 0x2D, 0x00 });//still have an item in email so cannot be deleted return; } PlayerGetMailList(PL, packet, true); } catch { PL.Close(); } }
public void UpdateServer() { var db = new PangyaEntities(); var query = $"UPDATE [dbo].[Pangya_Server] Set UsersOnline = '{Players.Count}' where ServerID = '{Data.UID}'"; db.Database.SqlQuery <PangyaEntities>(query).FirstOrDefault(); }
/// <summary> /// Construtor /// </summary> /// <param name="ip">IP do servidor (Local ou Global)</param> /// <param name="port">Porta</param> /// <param name="maxConnections"> /// Número máximo de conexões /// Quando o Player se conecta ao Game-server, automaticamente ele é desconectado do LoginServer pois não necessita mais desta comunicação /// </param> public AuthServer() { try { var Ini = new IniFile(ConfigurationManager.AppSettings["Config"]); Data = new ServerSettings() { Name = Ini.ReadString("Config", "Name", "AuthServer"), Version = Ini.ReadString("Config", "Version", "SV_AT_Release_2.0"), UID = Ini.ReadUInt32("Config", "UID", 7997), MaxPlayers = Ini.ReadUInt32("Config", "MaxPlayers", 3000), Port = Ini.ReadUInt32("Config", "Port", 7997), IP = Ini.ReadString("Config", "IP", "127.0.0.1"), Type = AuthClientTypeEnum.AuthServer }; _server = new TcpListener(IPAddress.Parse(Data.IP), (int)Data.Port); db = new PangyaEntities(); } catch (Exception erro) { WriteConsole.WriteLine($"ERRO_START: {erro.Message}"); Console.ReadKey(); Environment.Exit(0); } }
public void PlayerShowMailPopUp(GPlayer PL) { var _db = new PangyaEntities(); PangyaBinaryWriter Reply; Reply = new PangyaBinaryWriter(); var QueryList = _db.ProcGetMail((int)PL.GetUID, 1, 5, 1).ToList(); Reply.Write(new byte[] { 0x10, 0x02 }); Reply.Write(0); Reply.Write(QueryList.Count);//count foreach (var mail in QueryList) { var type = Convert.ToUInt32(mail.SETTYPEID > 0 ? mail.SETTYPEID : mail.TYPEID); Reply.WriteInt32(mail.Mail_Index); //Mail_Index Reply.WriteStr(mail.Sender, 10); //Sender Reply.WriteZero(123); Reply.Write(mail.Mail_Item_Count ?? 0); //Mail_Total COunt Reply.Write(uint.MaxValue); //FF FF FF FF Reply.WriteUInt32(type); //typeID Reply.Write((byte)0); //time Reply.WriteInt32(mail.QTY ?? 0); //quantidade Reply.WriteZero(20); Reply.WriteUInt32(uint.MaxValue); //FF FF FF FF Reply.WriteUInt32(0); Reply.WriteStr(IsUCCNull(mail.UCC_UNIQUE), 14); } PL.SendResponse(Reply.GetBytes()); }
protected override void ServerExpection(Player Client, Exception Ex) { var player = (GPlayer)Client; var _db = new PangyaEntities(); try { var query = $" exec dbo.ProcSaveExceptionLog @UID = '{player.GetUID}', @USER = '******', @EXCEPTIONMESSAGE= '{Ex.Message}', @SERVER = '{Data.Name}'"; _db.Database.SqlQuery <PangyaEntities>(query); System.Diagnostics.StackTrace trace = new System.Diagnostics.StackTrace(Ex, true); var FileWrite = new StreamWriter("GameLog.txt", true); FileWrite.WriteLine($"--------------------------- PLAYER_EXCEPTION ------------------------------------------"); FileWrite.WriteLine($"Date: {DateTime.Now}"); FileWrite.WriteLine($"Server_Info: NAME {Data.Name}, ID {Data.UID}, PORT {Data.Port}"); FileWrite.WriteLine(trace.GetFrame(0).GetMethod().ReflectedType.FullName); FileWrite.WriteLine("Method: " + Ex.TargetSite); FileWrite.WriteLine("Line: " + trace.GetFrame(0).GetFileLineNumber()); FileWrite.WriteLine("Column: " + trace.GetFrame(0).GetFileColumnNumber()); FileWrite.WriteLine($"--------------------------- END ------------------------------------------"); FileWrite.Dispose(); if (player.Connected) { DisconnectPlayer(player); } } finally { _db.Dispose(); } new GameTools.ClearMemory().FlushMemory(); }
public void PlayerDailyLoginItem(GPlayer player) { PangyaBinaryWriter Packet; Packet = new PangyaBinaryWriter(); try { var _db = new PangyaEntities(); var DailyLogin = _db.ProcAlterDaily((int)player.GetUID).FirstOrDefault(); Packet.Write(new byte[] { 0x49, 0x02 }); Packet.WriteUInt32(0); Packet.WriteByte(1); Packet.WriteInt32(DailyLogin.Item_TypeID); Packet.WriteInt32(DailyLogin.Item_Quantity); Packet.WriteInt32(DailyLogin.Item_TypeID_Next); Packet.WriteInt32(DailyLogin.Item_Quantity_Next); Packet.WriteInt32(DailyLogin.counter); player.SendResponse(Packet); } catch { player.Close(); } finally { if (Packet != null) { Packet.Dispose(); } } }
void Build(int UID) { var _db = new PangyaEntities(); foreach (var info in _db.ProcGetCaddies(UID)) { if (info.DAY_LEFT == null) { info.DAY_LEFT = 0; } var SkinHour = (info.SKIN_HOUR_LEFT == null ? (ushort)0 : (ushort)info.SKIN_HOUR_LEFT); var caddie = new PlayerCaddieData() { CaddieIdx = (uint)info.CID, CaddieTypeId = (uint)info.TYPEID, CaddieSkin = (uint)info.SKIN_TYPEID, CaddieSkinEndDate = GameTools.TCompare.IfCompare(info.SKIN_END_DATE == null, DateTime.MinValue, info.SKIN_END_DATE), CaddieLevel = info.cLevel, CaddieExp = (uint)info.EXP, CaddieType = (byte)info.RentFlag, CaddieDay = (ushort)info.DAY_LEFT,//DIAS RESTANTES CaddieSkinDay = SkinHour, CaddieAutoPay = (ushort)info.TriggerPay, CaddieDateEnd = (DateTime)info.END_DATE, CaddieNeedUpdate = false }; CadieAdd(caddie); } }
public void PlayerConnectMessengerServer(GPlayer PL) { var db = new PangyaEntities(); try { var server = db.ProcGetMessengerServer().ToList(); PL.Response.Write(new byte[] { 0xFC, 0x00 }); PL.Response.Write((byte)server.Count); foreach (var servidor in server) { PL.Response.WriteStr(servidor.Name, 40); PL.Response.Write(servidor.ServerID); PL.Response.Write(servidor.MaxUser); //Max Users PL.Response.Write(PL.Server.Players.Count); //total de players conectados PL.Response.WriteStr(servidor.IP, 18); PL.Response.Write(servidor.Port); PL.Response.Write(4096);//propriedade PL.Response.WriteZero(13); } PL.SendResponse(); } catch (Exception ex) { Console.WriteLine(ex.Message); } finally { db.Dispose(); } }
public void UpdateClient(AuthClient Client) { var db = new PangyaEntities(); var query = $"UPDATE [dbo].[Pangya_Server] Set UsersOnline = '{0}', Active = '{0}' where ServerID = '{Client.Data.UID}'"; db.Database.SqlQuery <PangyaEntities>(query).FirstOrDefault(); }
public void Update() { using (var _db = new PangyaEntities()) { if (_db.Pangya_Server.Where(c => c.ServerID == UID).Any()) { var query = $"UPDATE [dbo].[Pangya_Server] Set Name = '{Name}', IP = '{IP}', Port = '{Port}',MaxUser = '******', Property = '{Property}', BlockFunc = '{BlockFunc}', ImgNo = '{ImgNo}',ImgEvent = '{EventFlag}', UsersOnline = '{0}', Active = '{1}' where ServerID = '{UID}'"; _db.Database.SqlQuery <PangyaEntities>(query).FirstOrDefault(); } } }
static PlayerConnector() { try { DB = new PangyaEntities(); } catch { MessageBox.Show("failed To Connect DB", "Pang.SqlConnector"); } }
public void PlayerReadMail(GPlayer PL, Packet packet) { var _db = new PangyaEntities(); PangyaBinaryWriter Reply; if (!packet.ReadUInt32(out uint MailIndex)) { return; } Reply = new PangyaBinaryWriter(); var QueryList = _db.ProcReadMail((int)PL.GetUID, (int)MailIndex).ToList(); try { if (QueryList.Count > 0) { Reply.Write(new byte[] { 0x12, 0x02 }); Reply.Write((uint)0); Reply.Write(QueryList.First().Mail_Index); //Select Page Reply.WritePStr(QueryList.First().Sender); //Sender Reply.WritePStr(QueryList.First().RegDate.ToString()); //IsRead Reply.WritePStr(QueryList.First().Msg); Reply.Write((byte)1); Reply.Write(QueryList.Count);//FF FF FF FF foreach (var data in QueryList) { Reply.Write(uint.MaxValue); Reply.Write(data.TYPEID); //typeID Reply.Write(Convert.ToByte(data.IsTime)); Reply.Write(data.QTY ?? 0); //quantidade Reply.Write(Convert.ToUInt32(data.DAY ?? 0)); //dias Reply.WriteZero(16); Reply.Write(4294967295); //FF FF FF FF Reply.Write(0); Reply.WriteStr(IsUCCNull(data.UCC_UNIQUE), 14); //UCC_UNIQUE } PL.SendResponse(Reply.GetBytes()); } else { Reply.Write(new byte[] { 0x12, 0x02 }); Reply.Write((uint)2); PL.SendResponse(Reply.GetBytes()); } } catch { PL.Close(); } }
public void PlayerSaveMacro(GPlayer player, Packet Reader) { var Macro = new string[8]; for (int i = 0; i < 8; i++) { Reader.ReadPStr(out Macro[i], 64); } var _db = new PangyaEntities(); var query = $"exec ProcSaveMacro @UID = {player.GetUID}, @Macro1 = {Macro[0]}, @Macro2 = {Macro[1]}, @Macro3 = {Macro[2]}, @Macro4 = {Macro[3]}, @Macro5 = {Macro[4]}, @Macro6 = {Macro[5]}, @Macro7 = {Macro[6]}, @Macro8 = {Macro[7]}"; _db.Database.SqlQuery <PangyaEntities>(query); }
public void InsertServer() { using (var _db = new PangyaEntities()) { if (_db.Pangya_Server.Where(c => c.ServerID == UID).Any()) { var query = $"UPDATE [dbo].[Pangya_Server] Set Name = '{Name}', IP = '{IP}', Port = '{Port}',MaxUser = '******', Property = '{Property}', BlockFunc = '{BlockFunc}', ImgNo = '{ImgNo}',ImgEvent = '{EventFlag}', UsersOnline = '{0}', Active = '{1}' where ServerID = '{UID}'"; _db.Database.SqlQuery <PangyaEntities>(query).FirstOrDefault(); } else { var query = $"INSERT INTO [dbo].[Pangya_Server](ServerID, Name ,IP ,Port ,MaxUser, UsersOnline ,Property ,BlockFunc ,ImgNo ,ImgEvent ,ServerType ,Active) VALUES( '{UID}','{Name}', '{IP}', '{Port}','{MaxPlayers}', '{0}','{Property}', '{BlockFunc}','{ImgNo}', '{EventFlag}', '{Convert.ToInt32(Type)}', '{1}')"; _db.Database.SqlQuery <PangyaEntities>(query).FirstOrDefault(); } } }
/// <summary> /// Construtor /// </summary> public PlayerConnector(Player player) { _player = player; _db = new PangyaEntities(); Member = _db.Pangya_Member.FirstOrDefault(p => p.Username == _player.Username); if (Member != null) { User_Statistics = _db.Pangya_User_Statistics.FirstOrDefault(p => p.UID == Member.UID); var guild = $"Exec [dbo].[ProcGuildGetPlayerData] @UID = '{Member.UID}'"; GuilData = _db.Database.SqlQuery <ProcGuildGetPlayerData_Result>(guild).FirstOrDefault(); } }
public PlayerInventory(UInt32 TUID) { UID = TUID; ItemCardEquip = new CardEquipCollection((int)UID); ItemCharacter = new CharacterCollection((int)UID); ItemMascot = new MascotCollection((int)UID); ItemWarehouse = new WarehouseCollection((int)UID); ItemCaddie = new CaddieCollection((int)UID); ItemCard = new CardCollection((int)UID); ItemTransaction = new TransactionsCollection(); ItemRoom = new FurnitureCollection((int)UID); ItemSlot = new ItemSlotData(); ItemDecoration = new ItemDecorationData(); ItemTrophies = new TrophyCollection(); ItemTrophyGP = new TrophyGPCollection(); ItemTrophySpecial = new TrophySpecialCollection(); ItemSlotData Items; var _db = new PangyaEntities(); foreach (var info in _db.ProcGetToolbar((int)UID)) { Items = new ItemSlotData { Slot1 = (uint)info.ITEM_SLOT_1, Slot2 = (uint)info.ITEM_SLOT_2, Slot3 = (uint)info.ITEM_SLOT_3, Slot4 = (uint)info.ITEM_SLOT_4, Slot5 = (uint)info.ITEM_SLOT_5, Slot6 = (uint)info.ITEM_SLOT_6, Slot7 = (uint)info.ITEM_SLOT_7, Slot8 = (uint)info.ITEM_SLOT_8, Slot9 = (uint)info.ITEM_SLOT_9, Slot10 = (uint)info.ITEM_SLOT_10, }; ItemSlot.SetItemSlot(Items); SetTitleIndex((uint)info.Skin_1); SetCharIndex((uint)info.CHARACTER_ID); SetCaddieIndex((uint)info.CADDIE); SetBallTypeID((uint)info.BALL_ID); SetClubSetIndex((uint)info.CLUB_ID); SetMascotIndex((uint)info.MASCOT_ID); SetPoster((uint)info.POSTER_1, (uint)info.POSTER_2); } ItemCharacter.Card = ItemCardEquip; }
void Build(int UID) { var _db = new PangyaEntities(); foreach (var info in _db.ProcGetCard(UID)) { var card = new PlayerCardData() { CardIndex = (uint)info.CARD_IDX, CardTypeID = (uint)info.CARD_TYPEID, CardQuantity = (uint)info.QTY, CardIsValid = (byte)info.VALID, CardNeedUpdate = false }; this.Add(card); } }
public void PlayerGetLockerItem(GPlayer player, Packet packet) { List <LockerItem> item; item = new List <LockerItem>(); var TotalPage = (ushort)Math.Ceiling(a: 20 * 1.0); //dados não utilizados uint Unknown = packet.ReadUInt32(); int Pages = packet.ReadUInt16(); var _db = new PangyaEntities(); item = _db.Database.SqlQuery <LockerItem>($"EXEC [dbo].[ProcGetLockerItem] @UID = '{player.GetUID}', @PAGE = '{Pages}', @PAGE_TOTAL = '{20}'").ToList(); player.Response.Write(new byte[] { 0x6D, 0x01 }); if (item.Count == 0) { player.Response.WriteZero(5); } else { player.Response.Write(TotalPage); // total page player.Response.Write((ushort)Pages); //page current player.Response.Write((byte)item.Count); foreach (var data in item) { player.Response.Write((uint)data.INVEN_ID); player.Response.Write((uint)0); player.Response.Write((uint)data.TypeID); player.Response.Write((uint)0); player.Response.Write(player.GetUID);//?? player.Response.WriteZero(0x1B); player.Response.WriteStr(data.UCC_UNIQE, 9); player.Response.Write((ushort?)data.UCC_COPY_COUNT ?? 0); player.Response.Write(data.UCC_STATUS); player.Response.WriteZero(0x36); player.Response.WriteStr(data.UCC_NAME, 16); player.Response.WriteZero(0x19); player.Response.WriteStr(data.NICKNAME, 0x16); } } player.SendResponse(); }
public AddItemData AddRent(uint TypeID, ushort Day = 7) { object PRent; AddItemData Result; Result = new AddItemData() { Status = false }; if (!(TypeID.GetItemGroup() == IffGroupFlag.ITEM_TYPE_PART)) { return(Result); } var _db = new PangyaEntities(); var Add = _db.ProcAddRent((int)UID, (int)TypeID, Day).ToList(); if (Add.Count <= 0) { return(Result); } foreach (var data in Add) { PRent = new WarehouseData(); ((WarehouseData)(PRent)).ItemIndex = (uint)data.ITEM_INDEX; ((WarehouseData)(PRent)).ItemTypeID = (uint)data.ITEM_TYPEID; ((WarehouseData)(PRent)).ItemC0 = 0; ((WarehouseData)(PRent)).ItemUCCUnique = string.Empty; ((WarehouseData)(PRent)).CreateNewItem(); ((WarehouseData)(PRent)).ItemFlag = (byte)data.ITEM_FLAG; ((WarehouseData)(PRent)).ItemEndDate = data.ITEM_DATE_END; ItemWarehouse.ItemAdd((WarehouseData)(PRent)); Result.Status = true; Result.ItemIndex = ((WarehouseData)(PRent)).ItemIndex; Result.ItemTypeID = ((WarehouseData)(PRent)).ItemTypeID; Result.ItemOldQty = 0; Result.ItemNewQty = 1; Result.ItemUCCKey = ((WarehouseData)(PRent)).ItemUCCUnique; Result.ItemFlag = (byte)((WarehouseData)(PRent)).ItemFlag; Result.ItemEndDate = ((WarehouseData)(PRent)).ItemEndDate; } return(Result); }
void AddShopRentItem(GPlayer PL, ShopItemRequest ShopItem) { AddData ItemAddedData; TBuyItem DataBuy; ItemAddedData = PL.Inventory.AddRent(ShopItem.IffTypeId); DataBuy = new TBuyItem { Flag = 0x6, DayTotal = 0x7, EndDate = null }; var _db = new PangyaEntities(); PL.SendResponse(ShowBuyItem(ItemAddedData, DataBuy, PL.GetPang, PL.GetCookie)); }
public Player(TcpClient tcp) { Tcp = tcp; //Gera uma chave dinâmica Key = Convert.ToByte(new Random().Next(1, 15)); //Max Value hexadecimal value: FF (255) ////Chave Fixa Key = (byte)(new Random().Next(1, 14) + 1); //chave 10 Response = new PangyaBinaryWriter(new MemoryStream()); Connected = true; _db = new PangyaEntities(); }
public GPlayer(TcpClient tcp) : base(tcp) { Db = new PangyaEntities(); Achievements = new List <TAchievement>(); AchievemetCounters = new Dictionary <uint, TAchievementCounter>(); AchievementQuests = new List <TAchievementQuest>(); InLobby = false; InGame = false; Visible = 0; LockerPWD = "0"; GameID = 0xFFFF; LockerPang = 0; Lobby = null; Game = null; GameInfo = new GamePlay(); GetSex = 0x0080; ClubTemporary = new TClubUpgradeTemporary(); }
void Build(int UID) { var _db = new PangyaEntities(); foreach (var info in _db.ProcGetMascot(UID)) { var mascot = new PlayerMascotData() { MascotIndex = (uint)info.MID, MascotTypeID = (uint)info.MASCOT_TYPEID, MascotMessage = info.MESSAGE, MascotEndDate = (DateTime)info.DateEnd, MascotDayToEnd = (ushort)info.END_DATE_INT,//DIAS PARA FINALIZAR O MASCOT MascotIsValid = 1, MascotNeedUpdate = false }; this.MascotAdd(mascot); } }
void Build(int UID) { var _db = new PangyaEntities(); foreach (var info in _db.ProcGetRoomData(UID)) { var Furniture = new PlayerFurnitureData() { Index = (uint)info.IDX, TypeID = (uint)info.TYPEID, PosX = (float)info.POS_X, PosY = (float)info.POS_Y, PosZ = (float)info.POS_Z, PosR = (float)info.POS_R, Valid = 1 }; Add(Furniture); } }