public override void ShowDetail(PanelBuilder panel) { PlayerResearchMgmt mgmt = S.ActPlayer().research; panel.AddHeaderLabel("Actual"); if (mgmt.actual == null || mgmt.actual.Count == 0) { panel.AddImageLabel("No Research at the moment", "no"); } else { foreach (string e in mgmt.actual) { Element el = L.b.elements[e]; panel.AddImageLabel(el.Name(), el.Icon); } } elements = new List <string>(); panel.AddHeaderLabel("New Research area"); foreach (string en in S.ActPlayer().elements.elements) { Element e = L.b.elements[en]; panel.AddImageTextButton($"Add {e.Name()}", e.Sprite(), (() => { elements.Add(e.id); UpdateDesc(); })); } panel.AddHeaderLabel("Control"); desc = panel.AddLabel("???? ???? ???? ???? ???? ???? ???? ???? ???? ???? ???? ???? "); panel.AddButton("Clear actual plan", () => { elements.Clear(); UpdateDesc(); }); start = panel.AddButton("??", () => { mgmt.BeginNewResearch(elements); window.CloseWindow(); }); UpdateDesc(); if (S.Debug()) { panel.AddSubLabel($"Act cost", S.ActPlayer().research.cost.ToString()); panel.AddHeaderLabel("General possible"); panel.AddLabel(String.Join(",", S.ActPlayer().research.AvailableResearch().Select(r => r.Name()))); if (mgmt.actual != null) { panel.AddHeaderLabel("Actual possible"); panel.AddLabel(String.Join(",", S.ActPlayer().research.AvailableResearch(mgmt.actual).Select(r => r.Name()))); } } }
public override void ShowDetail(PanelBuilder panel) { base.ShowDetail(panel); panel.AddButton($"Show details for {town.name}", (() => town.ShowDetails())); panel.AddHeaderLabel("Buildings"); //add buildings foreach (BuildingInfo info in GameMgmt.Get().building.GetByTown(town.id)) { panel.AddImageTextButton(info.name, info.baseData.Sprite(), () => { S.CameraMove().MoveTo(info.Pos()); OnMapUI.Get().UpdatePanel(info.Pos()); b.CloseWindow(); }); } }
public override void ShowDetail(PanelBuilder panel) { panel.AddSubLabel("Position", _mapElementInfo.Pos().ToString()); panel.AddHeaderLabel("HP"); panel.AddInput("HP", _mapElementInfo.data.hp, (s => { _mapElementInfo.data.hp = s; })); panel.AddHeaderLabel("AP"); panel.AddInput("AP", _mapElementInfo.data.ap, (s => { _mapElementInfo.data.ap = s; })); panel.AddButton("Set Finish", _mapElementInfo.FinishConstruct); //display all actions foreach (var act in _mapElementInfo.data.action.actions) { act.PerformAction().BuildPanel(new ActionDisplaySettings(panel, _mapElementInfo.Player(), _mapElementInfo, _mapElementInfo.Pos(), act)); } //display modis }
public override void ShowDetail(PanelBuilder panel) { panel.AddButton("Add a new player", () => { startConfig[id + "name"] = id == 0?System.Environment.UserName:"******"; startConfig[id + "coat"] = L.b.coats.Auto(id); startConfig[id + "nation"] = "north"; startConfig[id + "winGold"] = "true"; startConfig[id + "loseKing"] = "true"; PlayerSelectSplitElement psse = new PlayerSelectSplitElement(startConfig, id++); (tab as GeneralSplitTab).Add(psse); disabled = null; //UpdateButtonText(); }); panel.AddHeaderLabel("Options"); L.b.gameOptions.GetAllByCategory("general", null).ForEach(o => o.AddOption(panel)); }