void Update() { if (blarp != null) { blarp.VerifyOwnedByLocalPlayer(); blarp.ApplyFoces(); } if (shield != null) { shield.VerifyOwnedByLocalPlayer(); shield.ApplyFoces(); } }
void Update() { if (blarp != null) { blarp.VerifyOwnedByLocalPlayer(); blarp.ApplyFoces(); } if (shield != null) { shield.VerifyOwnedByLocalPlayer(); shield.ApplyFoces(); } }