private void OnCollisionEnter2D(Collision2D collision) { PlayerSave playerSave = FindObjectOfType <PlayerSave>(); if (slingshotComboCount < 16) { slingshotComboCount++; } else { slingshotComboCount = 0; paddle.ActivateSlingshot(); } Vector2 tweak = new Vector2(Random.Range(0f, 0.2f), Random.Range(0f, 0.2f)); if (bHasStarted) { AudioSource audioSource = GetComponent <AudioSource>(); if (collision.gameObject.tag == "Breakable") { AudioSource.PlayClipAtPoint(comboSFX[comboStage], Vector3.zero, sfxVolume); comboCountDown = comboLinkDuration; if (comboStage < maxComboStage) { comboStage++; } } else if (collision.gameObject.tag == "Paddle") { AudioSource.PlayClipAtPoint(bounceSFX, Vector3.zero, sfxVolume); bSlingShotted = false; transform.Find("Slingshot").gameObject.SetActive(false); } else { AudioSource.PlayClipAtPoint(bounceSFX, Vector3.zero, sfxVolume); bSlingShotted = false; transform.Find("Slingshot").gameObject.SetActive(false); Instantiate(debris, transform.position, Quaternion.identity); } GetComponent <Rigidbody2D>().velocity += tweak; } }