void Start() { animationManager = amine.GetComponent <AnimationManager>(); Pad = PadObj.GetComponent <PadController2>(); Game = Gameobj.GetComponent <GameController>(); menuanime = menu.GetComponent <Animator>(); }
private void Start() { text = textobj.GetComponent <Text>(); statusManager = StatusManagerObj.GetComponent <StatusManager>(); time = statusManager.gageSpeed; gameController = gameControllerObj.GetComponent <GameController>(); padController = padControllerObj.GetComponent <PadController2>(); image = gageObj.GetComponent <Image>(); nameAnime = nameobj.GetComponent <Animator>(); }
void Start() { late = 0; mat1 = obj1.GetComponent <Image>().material; mat2 = obj2.GetComponent <Image>().material; pad = padobj.GetComponent <PadController2>(); state = stateobj.GetComponent <StatusManager>(); animator = GetComponent <Animator>(); button = ButtonObj.GetComponent <Image>(); }
void Start() { if (StageCobtroller.stageNum == 1 && StageCobtroller.Shooting == false) { TutorialFlg.TutorialReSet(); StageCobtroller.Technique = new int[3] { 0, -1, -1 }; } countinage = countObjct.GetComponent <Image>(); enemyTurn = Random.Range(2, 5); gaged = gageobj.GetComponent <Image>(); animationManager = animeCon.GetComponent <AnimationManager>(); text = textObj.GetComponent <Text>(); nametext = nameObj.GetComponent <Text>(); padController2 = padControllerObj.GetComponent <PadController2>(); enj = EnjObj.GetComponent <Enj>(); statusManager = StatusManagerObj.GetComponent <StatusManager>(); shooting = shootingObj.GetComponent <ShootingEnj>(); startPas = 0; gameMode = 22; summonTutorialTime = 0; AudioManager.Instance.PlayBGM(AudioManager.BgmName.ThemeBGM); switch (StageCobtroller.stageNum) { case 1: Ename = "魚座"; break; case 2: Ename = "蟹座"; break; case 3: Ename = "蛇使い座"; startText.GetComponent <Text>().fontSize = 64; break; } }
private void Start() { padController2 = padController2Obj.GetComponent <PadController2>(); statusManager = statusManagerObj.GetComponent <StatusManager>(); gamecontroller = gamecontrollerObj.GetComponent <GameController>(); }