void OnTriggerEnter2D(Collider2D co) { if (co.name == "pacman" && !runAway) { pacman.LoseLife(); } if (co.name == "pacman" && runAway) { gameManager.PlayEatGhostSound(); pacman.AddKillStreak(); gameManager.AddScore(points * pacman.GetKillStreak()); //respawn ghost respawn = true; respawnTimer = 0; this.gameObject.GetComponent <SpriteRenderer>().enabled = false; this.gameObject.GetComponent <CircleCollider2D>().enabled = false; } }