/// <summary> /// Send the speed and direction of the given loc towards the railway. /// </summary> protected override void OnSendLocSpeedAndDirection(ILocState loc) { Log.Trace("OnSendLocSpeedAndDirection: {0}", loc); var direction = (loc.Direction.Requested == LocDirection.Forward); var packet = Packets.CreateSpeedAndDirection(loc.Address.ValueAsInt, (byte)loc.SpeedInSteps.Requested, direction, loc.SpeedSteps); var data = PacketTranslater.Translate(packet); sender.SendSpeedAndDirection(loc.Address.ValueAsInt, data); loc.Direction.Actual = loc.Direction.Requested; loc.Speed.Actual = loc.Speed.Requested; }