//07 07 public void OnQuestRewardChoice(Packets.Client.QuestRewardChoice p) { if (RewardFunc != null) { RewardFunc.DynamicInvoke(this.Char, completingquest); completingquest = 0; RewardFunc = null; } if (RewardChoice != null) { this.map.AddItemToActor(this.Char, RewardChoice[p.GetChoice() - 1], ITEM_UPDATE_REASON.NPC_GAVE); RewardChoice = null; } }