void FadeAndDie() { if (fadeDuration > 0) { bushSprite.SetColor(new Color(1, 1, 1, fadeDuration)); } else { flameobj.transform.FindChild("SparkleParticles").particleEmitter.emit = false; flameobj.transform.FindChild("SparkleParticlesSecondary").particleEmitter.emit = false; Destroy(bushGameObject); } }