void FadeAndDie()
 {
     if (fadeDuration > 0)
     {
         bushSprite.SetColor(new Color(1, 1, 1, fadeDuration));
     }
     else
     {
         flameobj.transform.FindChild("SparkleParticles").particleEmitter.emit          = false;
         flameobj.transform.FindChild("SparkleParticlesSecondary").particleEmitter.emit = false;
         Destroy(bushGameObject);
     }
 }