BuildWindowsResource() 개인적인 메소드

private BuildWindowsResource ( ) : void
리턴 void
예제 #1
0
    //这里封装了一个简单的通用方法。
    public static void BulidTarget(string name, string publicer, string ver, string target, bool isDebug)
    {
        string app_name = name + ver + publicer;

        string           target_dir      = string.Empty;
        string           target_name     = app_name + ".exe";
        BuildTargetGroup targetGroup     = BuildTargetGroup.Standalone;
        BuildTarget      buildTarget     = BuildTarget.StandaloneWindows;
        string           applicationPath = Application.dataPath.Replace("/Assets", "");

        target_dir = applicationPath + "/TargetWin";
        if (target == "Android")
        {
            string x86Dir = Application.dataPath + "/Plugins/x86";
            string x64Dir = Application.dataPath + "/Plugins/x86_64";
            if (Directory.Exists(x86Dir))
            {
                Directory.Delete(x86Dir, true);
            }
            if (Directory.Exists(x64Dir))
            {
                Directory.Delete(x64Dir, true);
            }
            AssetDatabase.Refresh();
            Packager.BuildAndroidResource();
            target_dir  = applicationPath + "/TargetAndroid";
            target_name = app_name + ".apk";
            targetGroup = BuildTargetGroup.Android;
            buildTarget = BuildTarget.Android;
        }
        else if (target == "IOS")
        {
            target_dir  = applicationPath + "/TargetIOS";
            target_name = app_name;
            targetGroup = BuildTargetGroup.iOS;
            buildTarget = BuildTarget.iOS;
        }
        else
        {
            Packager.BuildWindowsResource();
        }
        //每次build删除之前的残留
        if (Directory.Exists(target_dir))
        {
            if (File.Exists(target_name))
            {
                File.Delete(target_name);
            }
        }
        else
        {
            Directory.CreateDirectory(target_dir);
        }
        // Player Setting
        //
        PlayerSettings.companyName = "HF";
        //
        PlayerSettings.productName = name;
        //
        PlayerSettings.GetIconSizesForTargetGroup(targetGroup);

        //
        //
        PlayerSettings.defaultInterfaceOrientation           = UIOrientation.LandscapeLeft;
        PlayerSettings.allowedAutorotateToLandscapeLeft      = true;
        PlayerSettings.allowedAutorotateToLandscapeRight     = true;
        PlayerSettings.allowedAutorotateToPortrait           = false;
        PlayerSettings.allowedAutorotateToPortraitUpsideDown = false;
        //
        PlayerSettings.statusBarHidden = true;

        //
        PlayerSettings.apiCompatibilityLevel = ApiCompatibilityLevel.NET_2_0_Subset;
        //
        PlayerSettings.bundleVersion = ver;
        //
        PlayerSettings.forceSingleInstance = true;
        // bug?
        //PlayerSettings.gpuSkinning = true;
        //
        PlayerSettings.renderingPath = RenderingPath.Forward;
        //
        PlayerSettings.strippingLevel = StrippingLevel.Disabled;
        //
        PlayerSettings.stripUnusedMeshComponents = true;

        string[] SCENES = FindEnabledEditorScenes();


        BuildOptions options = BuildOptions.None;

        if (isDebug)
        {
            EditorUserBuildSettings.development     = true;
            EditorUserBuildSettings.connectProfiler = true;
            options |= BuildOptions.Development;
            options |= BuildOptions.ConnectWithProfiler;
        }
        else
        {
            EditorUserBuildSettings.development     = false;
            EditorUserBuildSettings.connectProfiler = false;
        }
        //开始Build场景,等待吧~
        GenericBuild(SCENES, target_dir + "/" + target_name, buildTarget, options);
        // 反定义宏
        PlayerSettings.SetScriptingDefineSymbolsForGroup(targetGroup, "");
    }
예제 #2
0
    public void OnGUI()
    {
        //GUI.DrawTexture(this.mWelcomeScreenImageRect, this.mWelcomeScreenImage);
        GUI.Label(this.mWelcomeIntroRect, "欢迎使用SimpleFramework,它是个基于uLua/CSTOLUA,\n将C#类注册进Lua,并且附带了AssetBundle管理的演示框架。入门步骤如下:");
        GUI.DrawTexture(this.mSamplesImageRect, this.mSamplesImage);
        GUI.Label(this.mSamplesHeaderRect, "新手入门 - 生成Wrap文件(必须)");
        GUI.Label(this.mSamplesDescriptionRect, "单击Lua菜单里面Gen Lua Wrap File子菜单.");
        GUI.DrawTexture(this.mDocImageRect, this.mDocImage);
        GUI.Label(this.mDocHeaderRect, "新手入门 - 根据不同平台生成AssetBundle资源(必须)");
        GUI.Label(this.mDocDescriptionRect, "单击Game菜单里面Build XXX Resources子菜单.");
        GUI.DrawTexture(this.mVideoImageRect, this.mVideoImage);
        GUI.Label(this.mVideoHeaderRect, "新手入门 - 改完注册到Lua的C#类,需清除文件缓存,重新生成");
        GUI.Label(this.mVideoDescriptionRect, "单击Lua菜单里面Clear LuaBinder File + Wrap Files子菜单.");
        GUI.DrawTexture(this.mForumImageRect, this.mForumImage);
        GUI.Label(this.mForumHeaderRect, "新手入门 - Lua需要统一的UTF-8文件编码");
        GUI.Label(this.mForumDescriptionRect, "单击Lua菜单里面Encode LuaFile with UTF-8子菜单.");
        GUI.DrawTexture(this.mContactImageRect, this.mContactImage);
        GUI.Label(this.mContactHeaderRect, " 加入技术支持社群");
        GUI.Label(this.mContactDescriptionRect, "QQ群:469941220 或者 QQ群:62978170");
        GUI.Label(this.mVersionRect, version);

        flag = GUI.Toggle(this.mToggleButtonRect, flag, "开始时候显示对话框");
        if (flag)
        {
            PlayerPrefs.SetInt("ShowWelcomeScreen", 1);
        }
        else
        {
            PlayerPrefs.SetInt("ShowWelcomeScreen", 0);
        }
        EditorGUIUtility.AddCursorRect(this.mSamplesImageRect, MouseCursor.Link);
        EditorGUIUtility.AddCursorRect(this.mSamplesHeaderRect, MouseCursor.Link);
        EditorGUIUtility.AddCursorRect(this.mSamplesDescriptionRect, MouseCursor.Link);
        EditorGUIUtility.AddCursorRect(this.mDocImageRect, MouseCursor.Link);
        EditorGUIUtility.AddCursorRect(this.mDocHeaderRect, MouseCursor.Link);
        EditorGUIUtility.AddCursorRect(this.mDocDescriptionRect, MouseCursor.Link);
        EditorGUIUtility.AddCursorRect(this.mVideoImageRect, MouseCursor.Link);
        EditorGUIUtility.AddCursorRect(this.mVideoHeaderRect, MouseCursor.Link);
        EditorGUIUtility.AddCursorRect(this.mVideoDescriptionRect, MouseCursor.Link);
        EditorGUIUtility.AddCursorRect(this.mForumImageRect, MouseCursor.Link);
        EditorGUIUtility.AddCursorRect(this.mForumHeaderRect, MouseCursor.Link);
        EditorGUIUtility.AddCursorRect(this.mForumDescriptionRect, MouseCursor.Link);
        EditorGUIUtility.AddCursorRect(this.mContactImageRect, MouseCursor.Link);
        EditorGUIUtility.AddCursorRect(this.mContactHeaderRect, MouseCursor.Link);
        EditorGUIUtility.AddCursorRect(this.mContactDescriptionRect, MouseCursor.Link);
        if (Event.current.type == EventType.MouseUp)
        {
            Vector2 mousePosition = Event.current.mousePosition;
            if ((this.mSamplesImageRect.Contains(mousePosition) || this.mSamplesHeaderRect.Contains(mousePosition)) || this.mSamplesDescriptionRect.Contains(mousePosition))
            {
                LuaBinding.Binding();
            }
            else if ((this.mDocImageRect.Contains(mousePosition) || this.mDocHeaderRect.Contains(mousePosition)) || this.mDocDescriptionRect.Contains(mousePosition))
            {
                if (Application.platform == RuntimePlatform.WindowsEditor)
                {
                    Packager.BuildWindowsResource();
                }
                if (Application.platform == RuntimePlatform.OSXEditor)
                {
                    //Packager.BuildiPhoneResource();
                }
            }
            else if ((this.mVideoImageRect.Contains(mousePosition) || this.mVideoHeaderRect.Contains(mousePosition)) || this.mVideoDescriptionRect.Contains(mousePosition))
            {
                LuaBinding.ClearLuaBinder();
            }
            else if ((this.mForumImageRect.Contains(mousePosition) || this.mForumHeaderRect.Contains(mousePosition)) || this.mForumDescriptionRect.Contains(mousePosition))
            {
                LuaBinding.EncodeLuaFile();
            }
            else if ((this.mContactImageRect.Contains(mousePosition) || this.mContactHeaderRect.Contains(mousePosition)) || this.mContactDescriptionRect.Contains(mousePosition))
            {
                Application.OpenURL("http://shang.qq.com/wpa/qunwpa?idkey=20a9db3bac183720c13a13420c7c805ff4a2810c532db916e6f5e08ea6bc3a8f");
            }
        }
    }
예제 #3
0
 public static void PackAllType()
 {
     Packager.BuildWindowsResource();
 }