public static void AssetBundles_Build() { UBuildScript.BuildAssetBundles(); Packager.BuildFileIndex(); Debug.Log("Alert:Build assetbundles over."); }
public static void CreateAssetBundlesIphone() { CreateAssetBunldesALL(BuildTarget.iOS); Packager.BuildFileIndex(); }
public static void CreateAssetBundlesAndroid() { CreateAssetBunldesALL(BuildTarget.Android); Packager.BuildFileIndex(); }