void StartGame(Package.Asset package) { m_connectionInfoLabel.text = "Game Starting"; SaveGameMetaData mmd = package.Instantiate<SaveGameMetaData>(); SavePanel.lastLoadedName = package.name; Debug.Log(mmd.cityName); SimulationMetaData ngs = new SimulationMetaData { m_CityName = mmd.cityName, m_updateMode = SimulationManager.UpdateMode.LoadGame, m_environment = "", m_disableAchievements = SimulationMetaData.MetaBool.True }; Singleton<LoadingManager>.instance.LoadLevel(mmd.assetRef, "Game", "InGame", ngs); }