void StartGame(Package.Asset package)
        {
            m_connectionInfoLabel.text = "Game Starting";

            SaveGameMetaData mmd = package.Instantiate<SaveGameMetaData>();
            SavePanel.lastLoadedName = package.name;
            Debug.Log(mmd.cityName);
            SimulationMetaData ngs = new SimulationMetaData
            {
                m_CityName = mmd.cityName,
                m_updateMode = SimulationManager.UpdateMode.LoadGame,
                m_environment = "",
                m_disableAchievements = SimulationMetaData.MetaBool.True
            };

            Singleton<LoadingManager>.instance.LoadLevel(mmd.assetRef, "Game", "InGame", ngs);
        }