public void ShouldCreateUnitVectorFromGivenAngle() { float angle = (float)Math.PI / 2; PVector vectorA = PVector.FromAngle(angle); float calculatedAngle = vectorA.Heading(); float calculatedMagnitude = vectorA.Mag(); Assert.Equal(angle, calculatedAngle); float diff = (float)Math.Abs(1f - calculatedMagnitude); Assert.True(diff < ROUNDING_ERROR); angle = (float)Math.PI / 4; vectorA = PVector.FromAngle(angle); calculatedAngle = vectorA.Heading(); calculatedMagnitude = vectorA.Mag(); Assert.Equal(angle, calculatedAngle); diff = (float)Math.Abs(1f - calculatedMagnitude); Assert.True(diff < ROUNDING_ERROR); }