コード例 #1
0
        public void ShouldCreateUnitVectorFromGivenAngle()
        {
            float   angle               = (float)Math.PI / 2;
            PVector vectorA             = PVector.FromAngle(angle);
            float   calculatedAngle     = vectorA.Heading();
            float   calculatedMagnitude = vectorA.Mag();

            Assert.Equal(angle, calculatedAngle);
            float diff = (float)Math.Abs(1f - calculatedMagnitude);

            Assert.True(diff < ROUNDING_ERROR);



            angle               = (float)Math.PI / 4;
            vectorA             = PVector.FromAngle(angle);
            calculatedAngle     = vectorA.Heading();
            calculatedMagnitude = vectorA.Mag();

            Assert.Equal(angle, calculatedAngle);
            diff = (float)Math.Abs(1f - calculatedMagnitude);
            Assert.True(diff < ROUNDING_ERROR);
        }