예제 #1
0
        /// <summary>
        /// Determines if this is a PVR texture.
        /// </summary>
        /// <param name="source">Byte array containing the data.</param>
        /// <param name="offset">The offset in the byte array to start at.</param>
        /// <param name="length">Length of the data (in bytes).</param>
        /// <returns>True if this is a PVR texture, false otherwise.</returns>
        public static bool Is(byte[] source, int offset, int length)
        {
            // GBIX and PVRT
            if (length >= 32 && IsValidGbix(source, offset, length))
            {
                return(true);
            }

            // PVRT (and no GBIX chunk)
            if (length >= 16 && IsValidPvrt(source, offset, length))
            {
                return(true);
            }

            // GBIX and PVRT with RLE compression
            if (length >= 36 && IsValidGbix(source, offset + 0x04, PTMethods.ToInt32(source, offset + 0x00, true)))
            {
                return(true);
            }

            // PVRT (and no GBIX chunk) with RLE compression
            if (length >= 20 && IsValidPvrt(source, offset + 0x04, PTMethods.ToInt32(source, offset + 0x00, true)))
            {
                return(true);
            }

            return(false);
        }
예제 #2
0
        /// <summary>
        /// Checks for and validates GBIX headers as well as PVRT.
        /// <para>See also: <seealso cref="IsValidPvrt"/></para>
        /// </summary>
        /// <param name="source">Byte array containing the data.</param>
        /// <param name="offset">The offset in the byte array to start at.</param>
        /// <param name="length">The expected length of the data minus the preceding header sizes.</param>
        /// <returns>True if the header is GBIX and it passes validation, false otherwise.</returns>
        private static bool IsValidGbix(byte[] source, int offset, int length)
        {
            if (!PTMethods.Contains(source, offset, gbixFourCC))
            {
                return(false);
            }

            // Immediately after the "GBIX" part of the GBIX header, there is
            // an offset indicating where the PVRT header begins relative to 0x08.
            int pvrtOffset = PTMethods.ToInt32(source, offset + 0x04, true) + 8;

            return(IsValidPvrt(source, offset + pvrtOffset, length - pvrtOffset));
        }
예제 #3
0
        protected override void Initalize()
        {
            // Check to see if what we are dealing with is a PVR texture
            if (!Is(encodedData))
            {
                throw new NotAValidTextureException("This is not a valid PVR texture.");
            }

            // Determine the offsets of the GBIX (if present) and PVRT header chunks.
            if (PTMethods.Contains(encodedData, 0x00, gbixFourCC))
            {
                gbixOffset = 0x00;
                pvrtOffset = 0x08 + PTMethods.ToInt32(encodedData, gbixOffset + 4, true);
            }
            else if (PTMethods.Contains(encodedData, 0x04, gbixFourCC))
            {
                gbixOffset = 0x04;
                pvrtOffset = 0x0C + PTMethods.ToInt32(encodedData, gbixOffset + 4, true);
            }
            else if (PTMethods.Contains(encodedData, 0x04, pvrtFourCC))
            {
                gbixOffset = -1;
                pvrtOffset = 0x04;
            }
            else
            {
                gbixOffset = -1;
                pvrtOffset = 0x00;
            }

            // Read the global index (if it is present). If it is not present, just set it to 0.
            if (gbixOffset != -1)
            {
                globalIndex = PTMethods.ToUInt32(encodedData, gbixOffset + 0x08, true);
            }
            else
            {
                globalIndex = 0;
            }

            // Read information about the texture
            textureWidth  = PTMethods.ToUInt16(encodedData, pvrtOffset + 0x0C, true);
            textureHeight = PTMethods.ToUInt16(encodedData, pvrtOffset + 0x0E, true);

            pixelFormat = (PvrPixelFormat)encodedData[pvrtOffset + 0x08];
            dataFormat  = (PvrDataFormat)encodedData[pvrtOffset + 0x09];

            // Get the codecs and make sure we can decode using them
            pixelCodec = PvrPixelCodec.GetPixelCodec(pixelFormat);
            dataCodec  = PvrDataCodec.GetDataCodec(dataFormat);

            if (dataCodec != null && pixelCodec != null)
            {
                dataCodec.PixelCodec = pixelCodec;
                canDecode            = true;
            }

            // Set the number of palette entries
            // The number in a Small Vq encoded texture various based on its size
            paletteEntries = dataCodec.PaletteEntries;
            if (dataFormat == PvrDataFormat.SmallVq || dataFormat == PvrDataFormat.SmallVqMipmaps)
            {
                if (textureWidth <= 16)
                {
                    paletteEntries = 64; // Actually 16
                }
                else if (textureWidth <= 32)
                {
                    paletteEntries = 256; // Actually 64
                }
                else if (textureWidth <= 64)
                {
                    paletteEntries = 512; // Actually 128
                }
                else
                {
                    paletteEntries = 1024; // Actually 256
                }
            }

            // Set the palette and data offsets
            if (!canDecode || paletteEntries == 0 || dataCodec.NeedsExternalPalette)
            {
                paletteOffset = -1;
                dataOffset    = pvrtOffset + 0x10;
            }
            else
            {
                paletteOffset = pvrtOffset + 0x10;
                dataOffset    = paletteOffset + (paletteEntries * (pixelCodec.Bpp >> 3));
            }

            // Get the compression format and determine if we need to decompress this texture
            compressionFormat = GetCompressionFormat(encodedData, pvrtOffset, dataOffset);
            compressionCodec  = PvrCompressionCodec.GetCompressionCodec(compressionFormat);

            if (compressionFormat != PvrCompressionFormat.None && compressionCodec != null)
            {
                encodedData = compressionCodec.Decompress(encodedData, dataOffset, pixelCodec, dataCodec);

                // Now place the offsets in the appropiate area
                if (compressionFormat == PvrCompressionFormat.Rle)
                {
                    if (gbixOffset != -1)
                    {
                        gbixOffset -= 4;
                    }
                    pvrtOffset -= 4;
                    if (paletteOffset != -1)
                    {
                        paletteOffset -= 4;
                    }
                    dataOffset -= 4;
                }
            }

            // If the texture contains mipmaps, gets the offsets of them
            if (canDecode && dataCodec.HasMipmaps)
            {
                mipmapOffsets = new int[(int)Math.Log(textureWidth, 2) + 1];

                int mipmapOffset = 0;

                // Calculate the padding for the first mipmap offset
                if (dataFormat == PvrDataFormat.SquareTwiddledMipmaps)
                {
                    // A 1x1 mipmap takes up as much space as a 2x1 mipmap
                    mipmapOffset = (dataCodec.Bpp) >> 3;
                }
                else if (dataFormat == PvrDataFormat.SquareTwiddledMipmapsAlt)
                {
                    // A 1x1 mipmap takes up as much space as a 2x2 mipmap
                    mipmapOffset = (3 * dataCodec.Bpp) >> 3;
                }

                for (int i = mipmapOffsets.Length - 1, size = 1; i >= 0; i--, size <<= 1)
                {
                    mipmapOffsets[i] = mipmapOffset;

                    mipmapOffset += Math.Max((size * size * dataCodec.Bpp) >> 3, 1);
                }
            }

            initalized = true;
        }