/// <summary> /// Determines if this is a PVR texture. /// </summary> /// <param name="source">Byte array containing the data.</param> /// <param name="offset">The offset in the byte array to start at.</param> /// <param name="length">Length of the data (in bytes).</param> /// <returns>True if this is a PVR texture, false otherwise.</returns> public static bool Is(byte[] source, int offset, int length) { // GBIX and PVRT if (length >= 32 && IsValidGbix(source, offset, length)) { return(true); } // PVRT (and no GBIX chunk) if (length >= 16 && IsValidPvrt(source, offset, length)) { return(true); } // GBIX and PVRT with RLE compression if (length >= 36 && IsValidGbix(source, offset + 0x04, PTMethods.ToInt32(source, offset + 0x00, true))) { return(true); } // PVRT (and no GBIX chunk) with RLE compression if (length >= 20 && IsValidPvrt(source, offset + 0x04, PTMethods.ToInt32(source, offset + 0x00, true))) { return(true); } return(false); }
/// <summary> /// Checks for and validates GBIX headers as well as PVRT. /// <para>See also: <seealso cref="IsValidPvrt"/></para> /// </summary> /// <param name="source">Byte array containing the data.</param> /// <param name="offset">The offset in the byte array to start at.</param> /// <param name="length">The expected length of the data minus the preceding header sizes.</param> /// <returns>True if the header is GBIX and it passes validation, false otherwise.</returns> private static bool IsValidGbix(byte[] source, int offset, int length) { if (!PTMethods.Contains(source, offset, gbixFourCC)) { return(false); } // Immediately after the "GBIX" part of the GBIX header, there is // an offset indicating where the PVRT header begins relative to 0x08. int pvrtOffset = PTMethods.ToInt32(source, offset + 0x04, true) + 8; return(IsValidPvrt(source, offset + pvrtOffset, length - pvrtOffset)); }
protected override void Initalize() { // Check to see if what we are dealing with is a PVR texture if (!Is(encodedData)) { throw new NotAValidTextureException("This is not a valid PVR texture."); } // Determine the offsets of the GBIX (if present) and PVRT header chunks. if (PTMethods.Contains(encodedData, 0x00, gbixFourCC)) { gbixOffset = 0x00; pvrtOffset = 0x08 + PTMethods.ToInt32(encodedData, gbixOffset + 4, true); } else if (PTMethods.Contains(encodedData, 0x04, gbixFourCC)) { gbixOffset = 0x04; pvrtOffset = 0x0C + PTMethods.ToInt32(encodedData, gbixOffset + 4, true); } else if (PTMethods.Contains(encodedData, 0x04, pvrtFourCC)) { gbixOffset = -1; pvrtOffset = 0x04; } else { gbixOffset = -1; pvrtOffset = 0x00; } // Read the global index (if it is present). If it is not present, just set it to 0. if (gbixOffset != -1) { globalIndex = PTMethods.ToUInt32(encodedData, gbixOffset + 0x08, true); } else { globalIndex = 0; } // Read information about the texture textureWidth = PTMethods.ToUInt16(encodedData, pvrtOffset + 0x0C, true); textureHeight = PTMethods.ToUInt16(encodedData, pvrtOffset + 0x0E, true); pixelFormat = (PvrPixelFormat)encodedData[pvrtOffset + 0x08]; dataFormat = (PvrDataFormat)encodedData[pvrtOffset + 0x09]; // Get the codecs and make sure we can decode using them pixelCodec = PvrPixelCodec.GetPixelCodec(pixelFormat); dataCodec = PvrDataCodec.GetDataCodec(dataFormat); if (dataCodec != null && pixelCodec != null) { dataCodec.PixelCodec = pixelCodec; canDecode = true; } // Set the number of palette entries // The number in a Small Vq encoded texture various based on its size paletteEntries = dataCodec.PaletteEntries; if (dataFormat == PvrDataFormat.SmallVq || dataFormat == PvrDataFormat.SmallVqMipmaps) { if (textureWidth <= 16) { paletteEntries = 64; // Actually 16 } else if (textureWidth <= 32) { paletteEntries = 256; // Actually 64 } else if (textureWidth <= 64) { paletteEntries = 512; // Actually 128 } else { paletteEntries = 1024; // Actually 256 } } // Set the palette and data offsets if (!canDecode || paletteEntries == 0 || dataCodec.NeedsExternalPalette) { paletteOffset = -1; dataOffset = pvrtOffset + 0x10; } else { paletteOffset = pvrtOffset + 0x10; dataOffset = paletteOffset + (paletteEntries * (pixelCodec.Bpp >> 3)); } // Get the compression format and determine if we need to decompress this texture compressionFormat = GetCompressionFormat(encodedData, pvrtOffset, dataOffset); compressionCodec = PvrCompressionCodec.GetCompressionCodec(compressionFormat); if (compressionFormat != PvrCompressionFormat.None && compressionCodec != null) { encodedData = compressionCodec.Decompress(encodedData, dataOffset, pixelCodec, dataCodec); // Now place the offsets in the appropiate area if (compressionFormat == PvrCompressionFormat.Rle) { if (gbixOffset != -1) { gbixOffset -= 4; } pvrtOffset -= 4; if (paletteOffset != -1) { paletteOffset -= 4; } dataOffset -= 4; } } // If the texture contains mipmaps, gets the offsets of them if (canDecode && dataCodec.HasMipmaps) { mipmapOffsets = new int[(int)Math.Log(textureWidth, 2) + 1]; int mipmapOffset = 0; // Calculate the padding for the first mipmap offset if (dataFormat == PvrDataFormat.SquareTwiddledMipmaps) { // A 1x1 mipmap takes up as much space as a 2x1 mipmap mipmapOffset = (dataCodec.Bpp) >> 3; } else if (dataFormat == PvrDataFormat.SquareTwiddledMipmapsAlt) { // A 1x1 mipmap takes up as much space as a 2x2 mipmap mipmapOffset = (3 * dataCodec.Bpp) >> 3; } for (int i = mipmapOffsets.Length - 1, size = 1; i >= 0; i--, size <<= 1) { mipmapOffsets[i] = mipmapOffset; mipmapOffset += Math.Max((size * size * dataCodec.Bpp) >> 3, 1); } } initalized = true; }