//パラメータを更新する public void UpdateLure() { string str = ""; if (!currentTackle.isSoft) { str = Constants.LureDatas.avility[currentTackle.lureNum]; tParams.avility = PSGameUtils.StringToBoolArray(str); } else { int currentRig = GetEquippedRigID(currentTackle.lureNum); tParams.avility = PSGameUtils.MergeAvility(Constants.RigDatas.avilitys[currentRig], Constants.SoftLureDatas.avilitys[currentTackle.lureNum]); } }
public bool[] GetSPAvility(int current) { int currentRig = GetEquippedRigID(current); return(PSGameUtils.MergeAvility(Constants.RigDatas.avilitys[currentRig], Constants.SoftLureDatas.avilitys[current])); }