void OnTriggerEnter(Collider triggeringCollider) { if (triggeringCollider.tag == Constants.Tags.Finish) { gameManager.onFinish(); print("finished"); } }
// Update is called once per frame void Update() { if (percentage > 0.00001f && textForDisplayingPercentage) { textForDisplayingPercentage.text = percentage.ToString(); } if (percentage >= 1f && gameStarted) { percentage = 0f; gameStarted = false; gameManager.onFinish(); } }