예제 #1
0
                public VertexHeightMapStep()
                {
                    // Create the base mod
                    GameObject modObject = new GameObject("VertexHeightMapStep");

                    modObject.transform.parent = Utility.Deactivator;
                    _mod = modObject.AddComponent <PQSMod_VertexHeightMapStep> ();
                    _mod.requirements = PQS.ModiferRequirements.MeshCustomNormals | PQS.ModiferRequirements.VertexMapCoords;
                    base.mod          = _mod;
                }
예제 #2
0
 public VertexHeightMapStep()
 {
     // Create the base mod
     GameObject modObject = new GameObject ("VertexHeightMapStep");
     modObject.transform.parent = Utility.Deactivator;
     _mod = modObject.AddComponent<PQSMod_VertexHeightMapStep> ();
     _mod.requirements = PQS.ModiferRequirements.MeshCustomNormals | PQS.ModiferRequirements.VertexMapCoords;
     base.mod = _mod;
 }