public VertexHeightMapStep() { // Create the base mod GameObject modObject = new GameObject("VertexHeightMapStep"); modObject.transform.parent = Utility.Deactivator; _mod = modObject.AddComponent <PQSMod_VertexHeightMapStep> (); _mod.requirements = PQS.ModiferRequirements.MeshCustomNormals | PQS.ModiferRequirements.VertexMapCoords; base.mod = _mod; }
public VertexHeightMapStep() { // Create the base mod GameObject modObject = new GameObject ("VertexHeightMapStep"); modObject.transform.parent = Utility.Deactivator; _mod = modObject.AddComponent<PQSMod_VertexHeightMapStep> (); _mod.requirements = PQS.ModiferRequirements.MeshCustomNormals | PQS.ModiferRequirements.VertexMapCoords; base.mod = _mod; }