public VertexColorNoise() { // Create the base mod GameObject modObject = new GameObject("VertexColorNoise"); modObject.transform.parent = Utility.Deactivator; _mod = modObject.AddComponent <PQSMod_VertexColorNoise>(); base.mod = _mod; }
public VertexColorNoise(PQSMod template) { _mod = template as PQSMod_VertexColorNoise; _mod.transform.parent = Utility.Deactivator; base.mod = _mod; }
public VertexColorNoise() { // Create the base mod GameObject modObject = new GameObject("VertexColorNoise"); modObject.transform.parent = Utility.Deactivator; _mod = modObject.AddComponent<PQSMod_VertexColorNoise>(); base.mod = _mod; }