protected void UpdateSquiggle(PInputEventArgs e) { PointF p = e.Position; if (p.X != lastPoint.X || p.Y != lastPoint.Y) { squiggle.AddPoint(p); //squiggle.AddLine(lastPoint.X, lastPoint.Y, p.X, p.Y); } lastPoint = p; }
public void UpdateSquiggle(PInputEventArgs e) { PointF p2 = e.Position; if (p.X != p2.X || p.Y != p2.Y) { squiggle.AddPoint(p2); //squiggle.AddLine(p.X, p.Y, p2.X, p2.Y); } p = p2; }