protected void UpdateSquiggle(PInputEventArgs e)
            {
                PointF p = e.Position;

                if (p.X != lastPoint.X || p.Y != lastPoint.Y)
                {
                    squiggle.AddPoint(p);
                    //squiggle.AddLine(lastPoint.X, lastPoint.Y, p.X, p.Y);
                }
                lastPoint = p;
            }
            public void UpdateSquiggle(PInputEventArgs e)
            {
                PointF p2 = e.Position;

                if (p.X != p2.X || p.Y != p2.Y)
                {
                    squiggle.AddPoint(p2);
                    //squiggle.AddLine(p.X, p.Y, p2.X, p2.Y);
                }
                p = p2;
            }