public static string GetPlayerSpriteName(PLAYER_SKIN playerSprite) { switch (playerSprite) { case PLAYER_SKIN.NORMAL: return("Hero_Sheet"); case PLAYER_SKIN.HERO_MINT: return("Hero_Sheet_mint"); case PLAYER_SKIN.HERO_8BIT: return("Hero_Sheet_8bit"); case PLAYER_SKIN.HERO_COLD: return("Hero_Sheet_cold"); case PLAYER_SKIN.HERO_INSANE: return("Hero_Sheet_insane"); case PLAYER_SKIN.HERO_GRAY: return("Hero_Sheet_gray"); case PLAYER_SKIN.HERO_INVIS: return("Hero_Sheet_invis"); default: return("Hero_Sheet"); } }
public void SetPlayerSkin(PLAYER_SKIN playerSkin) { currentPlayerSprite = playerSkin; if (onChangePlayerSkin != null) { onChangePlayerSkin(); } }