static int _s_set_chosenTarget(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PF.MultiTargetPath gen_to_be_invoked = (PF.MultiTargetPath)translator.FastGetCSObj(L, 1); gen_to_be_invoked.chosenTarget = LuaAPI.xlua_tointeger(L, 2); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _s_set_nodePaths(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PF.MultiTargetPath gen_to_be_invoked = (PF.MultiTargetPath)translator.FastGetCSObj(L, 1); gen_to_be_invoked.nodePaths = (System.Collections.Generic.List <PF.GraphNode>[])translator.GetObject(L, 2, typeof(System.Collections.Generic.List <PF.GraphNode>[])); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _s_set_originalTargetPoints(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PF.MultiTargetPath gen_to_be_invoked = (PF.MultiTargetPath)translator.FastGetCSObj(L, 1); gen_to_be_invoked.originalTargetPoints = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[])); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _s_set_targetsFound(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PF.MultiTargetPath gen_to_be_invoked = (PF.MultiTargetPath)translator.FastGetCSObj(L, 1); gen_to_be_invoked.targetsFound = (bool[])translator.GetObject(L, 2, typeof(bool[])); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _g_get_heuristicMode(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PF.MultiTargetPath gen_to_be_invoked = (PF.MultiTargetPath)translator.FastGetCSObj(L, 1); translator.PushPFMultiTargetPathHeuristicMode(L, gen_to_be_invoked.heuristicMode); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _g_get_pathsForAll(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PF.MultiTargetPath gen_to_be_invoked = (PF.MultiTargetPath)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.pathsForAll); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _s_set_heuristicMode(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PF.MultiTargetPath gen_to_be_invoked = (PF.MultiTargetPath)translator.FastGetCSObj(L, 1); PF.MultiTargetPath.HeuristicMode gen_value; translator.Get(L, 2, out gen_value); gen_to_be_invoked.heuristicMode = gen_value; } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { PF.MultiTargetPath gen_ret = new PF.MultiTargetPath(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to PF.MultiTargetPath constructor!")); }
static int _m_Construct_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 4 && translator.Assignable <UnityEngine.Vector3[]>(L, 1) && translator.Assignable <UnityEngine.Vector3>(L, 2) && translator.Assignable <PF.OnPathDelegate[]>(L, 3) && translator.Assignable <PF.OnPathDelegate>(L, 4)) { UnityEngine.Vector3[] _startPoints = (UnityEngine.Vector3[])translator.GetObject(L, 1, typeof(UnityEngine.Vector3[])); UnityEngine.Vector3 _target; translator.Get(L, 2, out _target); PF.OnPathDelegate[] _callbackDelegates = (PF.OnPathDelegate[])translator.GetObject(L, 3, typeof(PF.OnPathDelegate[])); PF.OnPathDelegate _callback = translator.GetDelegate <PF.OnPathDelegate>(L, 4); PF.MultiTargetPath gen_ret = PF.MultiTargetPath.Construct(_startPoints, _target, _callbackDelegates, _callback); translator.Push(L, gen_ret); return(1); } if (gen_param_count == 3 && translator.Assignable <UnityEngine.Vector3[]>(L, 1) && translator.Assignable <UnityEngine.Vector3>(L, 2) && translator.Assignable <PF.OnPathDelegate[]>(L, 3)) { UnityEngine.Vector3[] _startPoints = (UnityEngine.Vector3[])translator.GetObject(L, 1, typeof(UnityEngine.Vector3[])); UnityEngine.Vector3 _target; translator.Get(L, 2, out _target); PF.OnPathDelegate[] _callbackDelegates = (PF.OnPathDelegate[])translator.GetObject(L, 3, typeof(PF.OnPathDelegate[])); PF.MultiTargetPath gen_ret = PF.MultiTargetPath.Construct(_startPoints, _target, _callbackDelegates); translator.Push(L, gen_ret); return(1); } if (gen_param_count == 4 && translator.Assignable <UnityEngine.Vector3>(L, 1) && translator.Assignable <UnityEngine.Vector3[]>(L, 2) && translator.Assignable <PF.OnPathDelegate[]>(L, 3) && translator.Assignable <PF.OnPathDelegate>(L, 4)) { UnityEngine.Vector3 _start; translator.Get(L, 1, out _start); UnityEngine.Vector3[] _targets = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[])); PF.OnPathDelegate[] _callbackDelegates = (PF.OnPathDelegate[])translator.GetObject(L, 3, typeof(PF.OnPathDelegate[])); PF.OnPathDelegate _callback = translator.GetDelegate <PF.OnPathDelegate>(L, 4); PF.MultiTargetPath gen_ret = PF.MultiTargetPath.Construct(_start, _targets, _callbackDelegates, _callback); translator.Push(L, gen_ret); return(1); } if (gen_param_count == 3 && translator.Assignable <UnityEngine.Vector3>(L, 1) && translator.Assignable <UnityEngine.Vector3[]>(L, 2) && translator.Assignable <PF.OnPathDelegate[]>(L, 3)) { UnityEngine.Vector3 _start; translator.Get(L, 1, out _start); UnityEngine.Vector3[] _targets = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[])); PF.OnPathDelegate[] _callbackDelegates = (PF.OnPathDelegate[])translator.GetObject(L, 3, typeof(PF.OnPathDelegate[])); PF.MultiTargetPath gen_ret = PF.MultiTargetPath.Construct(_start, _targets, _callbackDelegates); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to PF.MultiTargetPath.Construct!")); }