Exemple #1
0
        static int _s_set_chosenTarget(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                PF.MultiTargetPath gen_to_be_invoked = (PF.MultiTargetPath)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.chosenTarget = LuaAPI.xlua_tointeger(L, 2);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
Exemple #2
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        static int _s_set_nodePaths(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                PF.MultiTargetPath gen_to_be_invoked = (PF.MultiTargetPath)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.nodePaths = (System.Collections.Generic.List <PF.GraphNode>[])translator.GetObject(L, 2, typeof(System.Collections.Generic.List <PF.GraphNode>[]));
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
Exemple #3
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        static int _s_set_originalTargetPoints(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                PF.MultiTargetPath gen_to_be_invoked = (PF.MultiTargetPath)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.originalTargetPoints = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[]));
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
Exemple #4
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        static int _s_set_targetsFound(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                PF.MultiTargetPath gen_to_be_invoked = (PF.MultiTargetPath)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.targetsFound = (bool[])translator.GetObject(L, 2, typeof(bool[]));
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
Exemple #5
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        static int _g_get_heuristicMode(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                PF.MultiTargetPath gen_to_be_invoked = (PF.MultiTargetPath)translator.FastGetCSObj(L, 1);
                translator.PushPFMultiTargetPathHeuristicMode(L, gen_to_be_invoked.heuristicMode);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
Exemple #6
0
        static int _g_get_pathsForAll(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                PF.MultiTargetPath gen_to_be_invoked = (PF.MultiTargetPath)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.pathsForAll);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
Exemple #7
0
        static int _s_set_heuristicMode(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                PF.MultiTargetPath gen_to_be_invoked = (PF.MultiTargetPath)translator.FastGetCSObj(L, 1);
                PF.MultiTargetPath.HeuristicMode gen_value; translator.Get(L, 2, out gen_value);
                gen_to_be_invoked.heuristicMode = gen_value;
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
Exemple #8
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    PF.MultiTargetPath gen_ret = new PF.MultiTargetPath();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to PF.MultiTargetPath constructor!"));
        }
Exemple #9
0
        static int _m_Construct_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 4 && translator.Assignable <UnityEngine.Vector3[]>(L, 1) && translator.Assignable <UnityEngine.Vector3>(L, 2) && translator.Assignable <PF.OnPathDelegate[]>(L, 3) && translator.Assignable <PF.OnPathDelegate>(L, 4))
                {
                    UnityEngine.Vector3[] _startPoints = (UnityEngine.Vector3[])translator.GetObject(L, 1, typeof(UnityEngine.Vector3[]));
                    UnityEngine.Vector3   _target; translator.Get(L, 2, out _target);
                    PF.OnPathDelegate[]   _callbackDelegates = (PF.OnPathDelegate[])translator.GetObject(L, 3, typeof(PF.OnPathDelegate[]));
                    PF.OnPathDelegate     _callback          = translator.GetDelegate <PF.OnPathDelegate>(L, 4);

                    PF.MultiTargetPath gen_ret = PF.MultiTargetPath.Construct(_startPoints, _target, _callbackDelegates, _callback);
                    translator.Push(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 3 && translator.Assignable <UnityEngine.Vector3[]>(L, 1) && translator.Assignable <UnityEngine.Vector3>(L, 2) && translator.Assignable <PF.OnPathDelegate[]>(L, 3))
                {
                    UnityEngine.Vector3[] _startPoints = (UnityEngine.Vector3[])translator.GetObject(L, 1, typeof(UnityEngine.Vector3[]));
                    UnityEngine.Vector3   _target; translator.Get(L, 2, out _target);
                    PF.OnPathDelegate[]   _callbackDelegates = (PF.OnPathDelegate[])translator.GetObject(L, 3, typeof(PF.OnPathDelegate[]));

                    PF.MultiTargetPath gen_ret = PF.MultiTargetPath.Construct(_startPoints, _target, _callbackDelegates);
                    translator.Push(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 4 && translator.Assignable <UnityEngine.Vector3>(L, 1) && translator.Assignable <UnityEngine.Vector3[]>(L, 2) && translator.Assignable <PF.OnPathDelegate[]>(L, 3) && translator.Assignable <PF.OnPathDelegate>(L, 4))
                {
                    UnityEngine.Vector3   _start; translator.Get(L, 1, out _start);
                    UnityEngine.Vector3[] _targets           = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[]));
                    PF.OnPathDelegate[]   _callbackDelegates = (PF.OnPathDelegate[])translator.GetObject(L, 3, typeof(PF.OnPathDelegate[]));
                    PF.OnPathDelegate     _callback          = translator.GetDelegate <PF.OnPathDelegate>(L, 4);

                    PF.MultiTargetPath gen_ret = PF.MultiTargetPath.Construct(_start, _targets, _callbackDelegates, _callback);
                    translator.Push(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 3 && translator.Assignable <UnityEngine.Vector3>(L, 1) && translator.Assignable <UnityEngine.Vector3[]>(L, 2) && translator.Assignable <PF.OnPathDelegate[]>(L, 3))
                {
                    UnityEngine.Vector3   _start; translator.Get(L, 1, out _start);
                    UnityEngine.Vector3[] _targets           = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[]));
                    PF.OnPathDelegate[]   _callbackDelegates = (PF.OnPathDelegate[])translator.GetObject(L, 3, typeof(PF.OnPathDelegate[]));

                    PF.MultiTargetPath gen_ret = PF.MultiTargetPath.Construct(_start, _targets, _callbackDelegates);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to PF.MultiTargetPath.Construct!"));
        }