public PEIModule_STEditorOrigin(string name, Color mainColor, PEIKST_Entity entity)
 {
     _name         = name;
     _mainColor    = mainColor;
     _defaultColor = GUI.color;
     _entity       = entity;
     _isExpand     = true;
 }
예제 #2
0
        private void OnEnable()
        {
            _listModuleEditors = new List <PEIModule_STEditorOrigin>();

            _entity = target as PEIKST_Entity;

            _defaultColor = GUI.color;

            _listModuleEditors.Add(new PEIKDE_STModuleEditor("PEIKDE Module", _stateColor, _entity));
        }
 public PEIKDE_STModuleEditor(string name, Color mainColor, PEIKST_Entity gameMode)
     : base(name, mainColor, gameMode)
 {
 }