public PEIModule_STEditorOrigin(string name, Color mainColor, PEIKST_Entity entity) { _name = name; _mainColor = mainColor; _defaultColor = GUI.color; _entity = entity; _isExpand = true; }
private void OnEnable() { _listModuleEditors = new List <PEIModule_STEditorOrigin>(); _entity = target as PEIKST_Entity; _defaultColor = GUI.color; _listModuleEditors.Add(new PEIKDE_STModuleEditor("PEIKDE Module", _stateColor, _entity)); }
public PEIKDE_STModuleEditor(string name, Color mainColor, PEIKST_Entity gameMode) : base(name, mainColor, gameMode) { }