void SetWaterPitcher(PEEquipment waterPitcher) { m_WaterPitcher = waterPitcher as PEWaterPitcher; m_DrawWater.waterPitcher = m_WaterPitcher; }
void SetSheild(PEEquipment sheild) { m_Sheild = sheild as PESheild; m_SheildHold.sheild = m_Sheild; }
void SetGlider(PEEquipment glider) { m_Glider = glider as PEGlider; m_GliderAction.glider = m_Glider; }
void SetParachute(PEEquipment parachute) { m_Parachute = parachute as PEParachute; m_ParachuteAction.parachute = m_Parachute; }
void SetJetPack(PEEquipment jetPack) { m_JetPackAction.jetPack = jetPack as PEJetPack; }
void SetChainSaw(PEEquipment chainSaw) { SetAxe(chainSaw); m_HeavyEquipmentCtrl.heavyEquipment = chainSaw as IHeavyEquipment; }
public void SetWeapon(PEEquipment equip) { m_Weapon = equip as IWeapon; m_WeaponID = (m_Weapon != null && m_Weapon.ItemObj != null ? m_Weapon.ItemObj.instanceId : -1); }