void SetWaterPitcher(PEEquipment waterPitcher)
 {
     m_WaterPitcher           = waterPitcher as PEWaterPitcher;
     m_DrawWater.waterPitcher = m_WaterPitcher;
 }
 void SetSheild(PEEquipment sheild)
 {
     m_Sheild            = sheild as PESheild;
     m_SheildHold.sheild = m_Sheild;
 }
 void SetGlider(PEEquipment glider)
 {
     m_Glider = glider as PEGlider;
     m_GliderAction.glider = m_Glider;
 }
 void SetParachute(PEEquipment parachute)
 {
     m_Parachute = parachute as PEParachute;
     m_ParachuteAction.parachute = m_Parachute;
 }
 void SetJetPack(PEEquipment jetPack)
 {
     m_JetPackAction.jetPack = jetPack as PEJetPack;
 }
 void SetChainSaw(PEEquipment chainSaw)
 {
     SetAxe(chainSaw);
     m_HeavyEquipmentCtrl.heavyEquipment = chainSaw as IHeavyEquipment;
 }
 public void SetWeapon(PEEquipment equip)
 {
     m_Weapon   = equip as IWeapon;
     m_WeaponID = (m_Weapon != null && m_Weapon.ItemObj != null ? m_Weapon.ItemObj.instanceId : -1);
 }