예제 #1
0
        public MakeFloat4Node(int w, int h, GraphPixelType p = GraphPixelType.RGBA) : base()
        {
            //we ignore w,h,p

            CanPreview = false;

            Name     = "Make Float4";
            Id       = Guid.NewGuid().ToString();
            shaderId = "S" + Id.Split('-')[0];

            vec = new MVector();

            input  = new NodeInput(NodeType.Float, this, "X (Float)");
            input2 = new NodeInput(NodeType.Float, this, "Y (Float)");
            input3 = new NodeInput(NodeType.Float, this, "Z (Float)");
            input4 = new NodeInput(NodeType.Float, this, "W (Float)");

            output = new NodeOutput(NodeType.Float4, this);

            Inputs.Add(input);
            Inputs.Add(input2);
            Inputs.Add(input3);
            Inputs.Add(input4);

            input.OnInputAdded   += Input_OnInputAdded;
            input.OnInputChanged += Input_OnInputChanged;

            input2.OnInputAdded   += Input_OnInputAdded;
            input2.OnInputChanged += Input_OnInputChanged;

            input3.OnInputAdded   += Input_OnInputAdded;
            input3.OnInputChanged += Input_OnInputChanged;

            input4.OnInputAdded   += Input_OnInputAdded;
            input4.OnInputChanged += Input_OnInputChanged;

            Outputs.Add(output);
        }
        public override void RebuildConnections(Func <object, GraphNode> lookup)
        {
            Inputs.Clear();

            switch (ActionNode)
            {
            case AnyEntry asAny:
            {
                foreach (var entry in asAny.Entries)
                {
                    var slot = new Slot(this, SlotType.Output);

                    if (entry.Child)
                    {
                        connectedTo.Add(MakeConnection(slot,
                                                       lookup.Invoke(entry.Child)?.GetDefaultInputSlot()));
                    }

                    Outputs.Add(slot);
                }

                break;
            }

            case EventEntry asEvent:
            {
                var slot = new Slot(this, SlotType.Output);
                if (asEvent.Child)
                {
                    connectedTo.Add(MakeConnection(slot,
                                                   lookup.Invoke(asEvent.Child)?.GetDefaultInputSlot()));
                }

                Outputs.Add(slot);
                break;
            }
            }
        }
예제 #3
0
        public BreakFloat4Node(int w, int h, GraphPixelType p = GraphPixelType.RGBA) : base()
        {
            //we ignore w,h,p

            CanPreview = false;

            Name     = "Break Float4";
            Id       = Guid.NewGuid().ToString();
            shaderId = "S" + Id.Split('-')[0];

            input   = new NodeInput(NodeType.Float4, this, "Float4 Type");
            output  = new NodeOutput(NodeType.Float, this, "X");
            output2 = new NodeOutput(NodeType.Float, this, "Y");
            output3 = new NodeOutput(NodeType.Float, this, "Z");
            output4 = new NodeOutput(NodeType.Float, this, "W");

            Inputs.Add(input);

            Outputs.Add(output);
            Outputs.Add(output2);
            Outputs.Add(output3);
            Outputs.Add(output4);
        }
예제 #4
0
        /// <summary>
        /// Add Holiday control point info
        /// </summary>
        /// <param name="holiday">Holiday Point</param>
        /// <param name="index">Index</param>
        public void Add(HolidayPoint holiday, int index)
        {
            try
            {
                ControlPointInfo newCPInfo = new ControlPointInfo
                {
                    ControlPointName = "HOL" + index,
                    Label            = holiday.Label,
                    FullLabel        = holiday.Description,
                    Type             = IdentifierTypes.HOLS,
                    Value            = "",
                    Units            = "",
                    AutoManual       = holiday.AutoManual == 0 ? "Auto" : "Manual",
                    Index            = (short)index
                };

                Outputs.Add(newCPInfo);
            }
            catch (Exception ex)
            {
                ExceptionHandler.Show(ex, "Addition of new Holiday to ControlPointsInfo");
            }
        }
예제 #5
0
파일: AndNode.cs 프로젝트: ykafia/Materia
        public AndNode(int w, int h, GraphPixelType p = GraphPixelType.RGBA) : base()
        {
            //we ignore w,h,p

            CanPreview = false;

            Name     = "And";
            Id       = Guid.NewGuid().ToString();
            shaderId = "S" + Id.Split('-')[0];

            output = new NodeOutput(NodeType.Bool, this);

            for (int i = 0; i < 2; i++)
            {
                var input = new NodeInput(NodeType.Bool, this, "Bool Input " + i);
                Inputs.Add(input);

                input.OnInputAdded   += Input_OnInputAdded;
                input.OnInputChanged += Input_OnInputChanged;
                input.OnInputRemoved += Input_OnInputRemoved;
            }
            Outputs.Add(output);
        }
        public VisionOperation()
        {
            //创建运行时/配置窗口控件
            var runningSmartWindow = new HSmartWindowControlWPF();

            runningSmartWindow.HInitWindow += RunningSmartWindow_HInitWindow;
            runningSmartWindow.Unloaded    += RunningSmartWindow_Unloaded;
            RunningWindow = runningSmartWindow;

            var configSmartWindow = new HSmartWindowControlWPF();

            configSmartWindow.HInitWindow += ConfigSmartWindow_HInitWindow;
            configSmartWindow.Unloaded    += ConfigSmartWindow_Unloaded;
            ConfigWindow = configSmartWindow;

            //配置输入参数
            Inputs.Clear();

            //配置输出参数
            Outputs.Clear();
            //Outputs.Add(new ItemBase("ItemCount", 0, typeof(int), "物料数量"));
            Outputs.Add(new ItemBase("ItemLocation", new Location[0], typeof(Location[]), "物料位置(数组)"));
        }
예제 #7
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        public BlockSeries()
        {
            InitializeComponent();
            //Input - DONE
            Inputs.Add(new ComboBoxValueInput("Block.Genre", cbGenre));

            //Output - 2
            Outputs.Add(new ModelPopulatedComboBox <Genre>("Block.Genre", cbGenre));
            Outputs.Add(new DataGridOutput("Data", dgvData));

            cbGenre.SelectedIndexChanged += CbGenre_SelectedIndexChanged;

            //Controls - 1 DONE
            btnSeries.Click += (X, Y) =>
            {
                if (dgvData.SelectedRows.Count > 0)
                {
                    ViewManager.CurrentMap.SetInput("Block.Series", DataAccess.FromPrimaryKey <Model.BlockSeries>(dgvData.SelectedRows[0].Cells["clmSeriesId"].Value));
                    AttemptAction("goto_blocks_queries");
                }
            };
            btnAddSeries.Click += (X, Y) => AttemptAction("goto_add_series");
        }
예제 #8
0
        public LevelsNode(int w, int h, GraphPixelType p = GraphPixelType.RGBA) : base()
        {
            Name   = "Levels";
            Id     = Guid.NewGuid().ToString();
            width  = w;
            height = h;

            tileX = tileY = 1;

            range = new MultiRange();

            previewProcessor = new BasicImageRenderer();
            processor        = new LevelsProcessor();

            internalPixelType = p;

            input  = new NodeInput(NodeType.Color | NodeType.Gray, this, "Image Input");
            Output = new NodeOutput(NodeType.Color | NodeType.Gray, this);


            Inputs.Add(input);
            Outputs.Add(Output);
        }
        public Vec3UnpackNodeViewModel()
        {
            this.Name = "Unpack Vec3";

            VectorInput.Name   = "Vec3";
            VectorInput.Editor = null;
            Inputs.Add(VectorInput);

            X.Name       = "X";
            X.ReturnType = typeof(float);
            X.Value      = this.WhenAnyValue(vm => vm.VectorInput.Value).Select(v => v == null ? null : new ShaderFunc(() => $"({v.Compile()}).x"));
            Outputs.Add(X);

            Y.Name       = "Y";
            Y.ReturnType = typeof(float);
            Y.Value      = this.WhenAnyValue(vm => vm.VectorInput.Value).Select(v => v == null ? null : new ShaderFunc(() => $"({v.Compile()}).y"));
            Outputs.Add(Y);

            Z.Name       = "Z";
            Z.ReturnType = typeof(float);
            Z.Value      = this.WhenAnyValue(vm => vm.VectorInput.Value).Select(v => v == null ? null : new ShaderFunc(() => $"({v.Compile()}).z"));
            Outputs.Add(Z);
        }
예제 #10
0
        public EventToButtonNode()
        {
            Name = "Event To Button";

            var input = new ValueNodeInputViewModel <DateTime?>()
            {
                Name = "Input",
            };

            Inputs.Add(input);
            input.ValueChanged.Subscribe(newValue =>
            {
                _output.OnNext(true);
                ThreadPool.QueueUserWorkItem(cb => ReleaseButton());
            });

            Outputs.Add(new ValueNodeOutputViewModel <bool?>
            {
                Name  = "Output",
                Port  = new ButtonPortViewModel(),
                Value = _output
            });
        }
예제 #11
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        public AutoSuture2()
        {
            this.TypeName   = "AutoSuture";
            this.PluginInfo = "";
            InitializeComponent();

            // OUTPUTS
            Outputs.Add("X", new ViewModel.OutputSignalViewModel("X"));
            Outputs.Add("Y", new ViewModel.OutputSignalViewModel("Y"));
            Outputs.Add("Z", new ViewModel.OutputSignalViewModel("Z"));
            Outputs.Add("Twist", new ViewModel.OutputSignalViewModel("Twist"));
            Outputs.Add("Trajectory_X", new ViewModel.OutputSignalViewModel("Trajectory_X"));
            Outputs.Add("Trajectory_Y", new ViewModel.OutputSignalViewModel("Trajectory_Y"));
            Outputs.Add("Trajectory_Z", new ViewModel.OutputSignalViewModel("Trajectory_Z"));
            Outputs.Add("Trajectory_Twist", new ViewModel.OutputSignalViewModel("Trajectory_Twist"));
            Outputs.Add("Clutch", new ViewModel.OutputSignalViewModel("Clutch"));

            // INPUTS
            Inputs.Add("X", new ViewModel.InputSignalViewModel("X", this.InstanceName));
            Inputs.Add("Y", new ViewModel.InputSignalViewModel("Y", this.InstanceName));
            Inputs.Add("Z", new ViewModel.InputSignalViewModel("Z", this.InstanceName));
            Inputs.Add("Roll/Twist", new ViewModel.InputSignalViewModel("Roll/Twist", this.InstanceName));
            Inputs.Add("Entry", new ViewModel.InputSignalViewModel("Entry", this.InstanceName));
            Inputs.Add("Exit", new ViewModel.InputSignalViewModel("Exit", this.InstanceName));
            Inputs.Add("leftUpperBevel", new ViewModel.InputSignalViewModel("leftUpperBevel", this.InstanceName));
            Inputs.Add("leftLowerBevel", new ViewModel.InputSignalViewModel("leftLowerBevel", this.InstanceName));
            Inputs.Add("leftElbow", new ViewModel.InputSignalViewModel("leftElbow", this.InstanceName));

            //End Sutring button
            EndSuturingButton.IsEnabled = false;

            // set up output timer for performing suturing
            stepTimer.Interval = 100;
            stepTimer.Tick    += StepTimer_Tick;

            PostLoadSetup();
        }
예제 #12
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        public PathPusher()
        {
            this.TypeName = "Path Pusher";
            // set up outputs for two armed 5DOF robot
            Outputs.Add("XR", new OutputSignalViewModel("X Right"));
            Outputs.Add("YR", new OutputSignalViewModel("Y Right"));
            Outputs.Add("ZR", new OutputSignalViewModel("Z Right"));
            Outputs.Add("ToolTwistR", new OutputSignalViewModel("Tool Twist Right"));
            Outputs.Add("ToolActionR", new OutputSignalViewModel("Tool Actuation Right"));
            Outputs.Add("XL", new OutputSignalViewModel("X Left"));
            Outputs.Add("YL", new OutputSignalViewModel("Y Left"));
            Outputs.Add("ZL", new OutputSignalViewModel("Z Left"));
            Outputs.Add("ToolTwistL", new OutputSignalViewModel("Tool Twist Left"));
            Outputs.Add("ToolActionL", new OutputSignalViewModel("Tool Actuation Left"));
            // set up output timer
            stepTimer.Interval = timerInterval;
            stepTimer.Tick    += stepTimer_Tick;
            // find path files in RobotApp\bin\RobotPathFiles
            string searchDirectory = Directory.GetCurrentDirectory() + "\\RobotPathFiles";

            ReportList = new DirectoryInfo(searchDirectory).GetFiles("*.lou");

            InitializeComponent();
        }
예제 #13
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        public SwitchNode(int w, int h, GraphPixelType p = GraphPixelType.RGBA) : base()
        {
            Name = "Switch";
            Id   = Guid.NewGuid().ToString();

            width  = w;
            height = h;

            selected = SwitchInput.Input0;

            tileX = tileY = 1;

            internalPixelType = p;

            previewProcessor = new BasicImageRenderer();

            input  = new NodeInput(NodeType.Gray | NodeType.Color, this, "Input 0");
            input2 = new NodeInput(NodeType.Gray | NodeType.Color, this, "Input 1");
            Output = new NodeOutput(NodeType.Color | NodeType.Gray, this);

            Inputs.Add(input);
            Inputs.Add(input2);
            Outputs.Add(Output);
        }
예제 #14
0
        public VisionOperation()
        {
            //创建运行时/配置窗口控件
            var runningSmartWindow = new HSmartWindowControlWPF();

            runningSmartWindow.HInitWindow += RunningSmartWindow_HInitWindow;
            runningSmartWindow.Unloaded    += RunningSmartWindow_Unloaded;
            RunningWindow = runningSmartWindow;

            var configSmartWindow = new HSmartWindowControlWPF();

            configSmartWindow.HInitWindow += ConfigSmartWindow_HInitWindow;
            configSmartWindow.Unloaded    += ConfigSmartWindow_Unloaded;
            ConfigWindow = configSmartWindow;

            //配置输入参数
            Inputs.Clear();
            Inputs.Add(new ItemBase("ModelPath", @"C:\Users\Public\Documents\MVTec\HALCON-17.12-Progress\examples\hdevelop\Matching\Deformable\brake_disk_bike.dxf", typeof(string), "模板文件(.dxf)路径"));

            //配置输出参数
            Outputs.Clear();
            Outputs.Add(new ItemBase("MatchCount", typeof(int), "匹配数量"));
            Outputs.Add(new ItemBase("Scores", typeof(double[]), "匹配分数(List列表)"));
        }
예제 #15
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        public BlurNode(int w, int h, GraphPixelType p = GraphPixelType.RGBA) : base()
        {
            Name = "Blur";

            Id = Guid.NewGuid().ToString();

            tileX = tileY = 1;

            width  = w;
            height = h;

            intensity = 10;

            internalPixelType = p;

            previewProcessor = new BasicImageRenderer();
            processor        = new BlurProcessor();

            input  = new NodeInput(NodeType.Color | NodeType.Gray, this, "Image Input");
            Output = new NodeOutput(NodeType.Color | NodeType.Gray, this);

            Inputs.Add(input);
            Outputs.Add(Output);
        }
예제 #16
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        public HSLNode(int w, int h, GraphPixelType p = GraphPixelType.RGBA) : base()
        {
            Name   = "HSL";
            Id     = Guid.NewGuid().ToString();
            width  = w;
            height = h;

            tileX = tileY = 1;

            previewProcessor = new BasicImageRenderer();
            processor        = new HSLProcessor();

            hue        = 0;
            saturation = 0;
            lightness  = 0;

            internalPixelType = p;

            input  = new NodeInput(NodeType.Gray | NodeType.Color, this, "Image");
            Output = new NodeOutput(NodeType.Color, this);

            Inputs.Add(input);
            Outputs.Add(Output);
        }
예제 #17
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 private void GenerateRand(int inputs, List <int> hiddenLayers, int outputs, int memory)
 {
     for (int i = 0; i < inputs; i++)
     {
         Inputs.Add(new Neuron());
     }
     for (int i = 0; i < memory; i++)
     {
         Memory.Add(new Neuron(hiddenLayers[hiddenLayers.Count - 1], 0, NeuronType.MEMORY));
     }
     for (int i = 0; i < hiddenLayers.Count; i++)
     {
         for (int j = 0; j < hiddenLayers[i]; j++)
         {
             var value     = GetRandomWeight();
             var prevLayer = i == 0 ? Inputs.Concat(Memory).ToList() : HiddenLayers[i - 1];
             HiddenLayers[i].Add(new Neuron(prevLayer.Count, value, NeuronType.HIDDEN));
         }
     }
     for (int i = 0; i < outputs; i++)
     {
         Outputs.Add(new Neuron(hiddenLayers[hiddenLayers.Count - 1], 0, NeuronType.OUTPUT));
     }
 }
예제 #18
0
        /// <summary>
        /// Create a new GeomagicTouch.
        ///
        /// This function only runs when creating new instances of this class -- it does *not* run when instances of this class are deserialized.
        /// </summary>
        public GeomagicTouch()
        {
            this.DataContext = this;
            InitializeComponent();

            DeviceNames = new ObservableCollection <string>();

            Outputs.Add("X", new OutputSignalViewModel("X Position"));
            Outputs.Add("Y", new OutputSignalViewModel("Y Position"));
            Outputs.Add("Z", new OutputSignalViewModel("Z Position"));
            Outputs.Add("Theta1", new OutputSignalViewModel("Pitch / Theta 1"));
            Outputs.Add("Theta2", new OutputSignalViewModel("Yaw / Theta 2"));
            Outputs.Add("Theta3", new OutputSignalViewModel("Roll / Theta 3"));
            Outputs.Add("Inkwell", new OutputSignalViewModel("Inkwell Switch"));
            Outputs.Add("Button1", new OutputSignalViewModel("Button 1"));
            Outputs.Add("Button2", new OutputSignalViewModel("Button 2"));
            TypeName = "Geomagic Touch";

            Inputs.Add("ForceX", new ViewModel.InputSignalViewModel("SetpointX", this.InstanceName));
            Inputs.Add("ForceY", new ViewModel.InputSignalViewModel("SetpointY", this.InstanceName));
            Inputs.Add("ForceZ", new ViewModel.InputSignalViewModel("SetpointZ", this.InstanceName));
            Inputs.Add("HapticsEnabled", new ViewModel.InputSignalViewModel("HapticsEnabled", this.InstanceName));

            // Get a list of all GeomagicTouch device names
            foreach (string device in GetGeomagicDevices())
            {
                DeviceNames.Add(device);
            }

//            UpdateTimer = new System.Timers.Timer();
            UpdateTimer.Tick    += UpdateTimer_Tick;
            UpdateTimer.Interval = 15;

            // Call any additional setup work that needs to happen in either constructor's case, or loading the plugin from deserialization.
            PostLoadSetup();
        }
예제 #19
0
        /// <summary>
        /// Add Output control point info
        /// </summary>
        /// <param name="output">Output Point</param>
        /// <param name="index">Index</param>
        public void Add(OutputPoint output, int index)
        {
            try
            {
                ControlPointInfo newCPInfo = new ControlPointInfo
                {
                    ControlPointName = "OUT" + index,
                    Label            = output.Label,
                    FullLabel        = output.Description,
                    Type             = IdentifierTypes.OUTS,
                    Value            = output.Value.ToString(),
                    Units            = output.Value.Unit.GetUnitsNames(null).OffOnName,
                    AutoManual       = output.AutoManual == 0 ? "Auto" : "Manual",
                    Index            = (short)index
                };


                Outputs.Add(newCPInfo);
            }
            catch (Exception ex)
            {
                ExceptionHandler.Show(ex, "Addition of new Output to ControlPointsInfo");
            }
        }
예제 #20
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        /// <summary>
        /// Initializes a new instance of the Scale class.
        /// </summary>
        public Scale()
        {
            TypeName     = "Two Armed Scaling";
            InstanceName = "Scaling";

            Outputs.Add("X-Left", new ViewModel.OutputSignalViewModel("Scaled - X-Left"));
            Outputs.Add("Y-Left", new ViewModel.OutputSignalViewModel("Scaled - Y-Left"));
            Outputs.Add("Z-Left", new ViewModel.OutputSignalViewModel("Scaled - Z-Left"));
            Outputs.Add("X-Right", new ViewModel.OutputSignalViewModel("Scaled - X-Right"));
            Outputs.Add("Y-Right", new ViewModel.OutputSignalViewModel("Scaled - Y-Right"));
            Outputs.Add("Z-Right", new ViewModel.OutputSignalViewModel("Scaled - Z-Right"));
            Outputs.Add("Scale", new ViewModel.OutputSignalViewModel("Scale Level"));

            Inputs.Add("X-Left", new ViewModel.InputSignalViewModel("X-Left", this.InstanceName));
            Inputs.Add("Y-Left", new ViewModel.InputSignalViewModel("Y-Left", this.InstanceName));
            Inputs.Add("Z-Left", new ViewModel.InputSignalViewModel("Z-Left", this.InstanceName));
            Inputs.Add("X-Right", new ViewModel.InputSignalViewModel("X-Right", this.InstanceName));
            Inputs.Add("Y-Right", new ViewModel.InputSignalViewModel("Y-Right", this.InstanceName));
            Inputs.Add("Z-Right", new ViewModel.InputSignalViewModel("Z-Right", this.InstanceName));

            InitializeComponent();

            PostLoadSetup();
        }
예제 #21
0
        public AxisInverterNode()
        {
            Name = "Axis\nInverter";

            var input = new ValueNodeInputViewModel <short?>()
            {
                Name = "Input",
                Port = new AxisPortViewModel(),
            };

            Inputs.Add(input);

            input.ValueChanged.Subscribe(newValue =>
            {
                _output.OnNext(InvertAxis(newValue));
            });

            Outputs.Add(new ValueNodeOutputViewModel <short?>
            {
                Name  = "Output",
                Port  = new AxisPortViewModel(),
                Value = _output
            });
        }
예제 #22
0
        public DistanceNode(int w, int h, GraphPixelType p = GraphPixelType.RGBA) : base()
        {
            Name   = "Distance";
            Id     = Guid.NewGuid().ToString();
            width  = w;
            height = h;

            tileX    = tileY = 1;
            distance = 0.2f;

            previewProcessor = new BasicImageRenderer();
            processor        = new DistanceProcessor();

            //distance node requires RGBA32F to compute properly
            internalPixelType = GraphPixelType.RGBA32F;

            input  = new NodeInput(NodeType.Gray, this, "Mask");
            input2 = new NodeInput(NodeType.Gray | NodeType.Color, this, "Source");
            Output = new NodeOutput(NodeType.Gray, this);

            Inputs.Add(input);
            Inputs.Add(input2);
            Outputs.Add(Output);
        }
예제 #23
0
        public void Add_OUTPUT(ControlPointInfo variable, int index)
        {
            try
            {
                ControlPointInfo newCPInfo = new ControlPointInfo
                {
                    ControlPointName = "OUT" + index,
                    Label            = variable.Label,
                    FullLabel        = variable.FullLabel,
                    Type             = IdentifierTypes.OUTS,
                    Value            = variable.Value.ToString(),
                    Units            = variable.Units,
                    AutoManual       = variable.AutoManual,
                    Index            = (short)index
                };


                Outputs.Add(newCPInfo);
            }
            catch (Exception ex)
            {
                ExceptionHandler.Show(ex, "Addition of new Variable to ControlPointsInfo");
            }
        }
예제 #24
0
        public bool ProcessTransaction(Dictionary <String, TransactionOutput> utxos)
        {
            if (!VerifySignature())
            {
                return(false);
            }

            foreach (var input in Inputs)
            {
                input.UTXO = utxos[input.TransactionOutputId];
            }

            var leftOver = GetInputsValue() - Amount;

            Id = CalculateHash();

            Outputs.Add(new TransactionOutput(reciepient: Reciepient, amount: Amount, parentTransactionId: Id));
            Outputs.Add(new TransactionOutput(reciepient: Sender, amount: leftOver, parentTransactionId: Id));

            foreach (var transactionOutput in Outputs)
            {
                utxos[transactionOutput.Id] = transactionOutput;
            }


            foreach (var transactionInput in Inputs)
            {
                if (transactionInput.UTXO == null)
                {
                    continue;
                }
                utxos.Remove(transactionInput.UTXO.Id);
            }

            return(true);
        }
예제 #25
0
        /// <summary>
        /// Initializes a new instance of the Scale class.
        /// </summary>
        public PerformanceEvaluator()
        {
            TypeName     = "Performance Evaluator (Message Timer)";
            InstanceName = "PerformanceEvaluator";

            Outputs.Add("StimulusOutput", new ViewModel.OutputSignalViewModel("StimulusOutput"));

            Inputs.Add("Input", new ViewModel.InputSignalViewModel("Input", this.InstanceName));

            InitializeComponent();

            Messenger.Default.Register <Messages.Signal>(this, Inputs["Input"].UniqueID, (message) =>
            {
                if ((int)message.Value == NumberOfMessages)
                {
                    stopwatch.Stop();
                    Ticks = stopwatch.ElapsedMilliseconds;
                    stopwatch.Reset();
                    MeasuredFrequency = NumberOfMessages / Ticks;
                    this.RaisePropertyChanged("Ticks");
                    this.RaisePropertyChanged("MeasuredFrequency");
                }
            });
        }
예제 #26
0
        public MeshDepthNode(int w, int h, GraphPixelType p = GraphPixelType.RGBA) : base()
        {
            Name = "Mesh Depth";

            Id = Guid.NewGuid().ToString();

            width  = w;
            height = h;

            tileX = tileY = 1;

            scale      = new MVector(1, 1, 1);
            position   = new MVector(0, 0, 0);
            rotation   = new MVector(0, 0, 0);
            cameraZoom = 3;

            previewProcessor = new BasicImageRenderer();
            processor        = new MeshDepthProcessor();

            internalPixelType = p;

            Output = new NodeOutput(NodeType.Gray, this);
            Outputs.Add(Output);
        }
예제 #27
0
        public SparqlSyntaxNet(string name) : base(name)
        {
            Add("select", "after", "");
            Add("*", "after", "select");
            Add("distinct", "after", "select");
            Add("*", "after", "distinct");
            Add("where", "after", "*");
            Add("{", "after", "where");
            Add("?s", "is-a", "subejct");
            Add("?p", "is-a", "predicate");
            Add("?o", "is-a", "object");
            Add("subejct", "is-a", "variable");
            Add("predicate", "is-a", "variable");
            Add("object", "is-a", "variable");
            Add("subejct", "after", "{");
            Add("variable", "after", "distinct");
            Add("predicate", "after", "subejct");
            Add("object", "after", "predicate");
            Add("}", "after", ".");
            Add("}", "after", "object");
            Add(".", "after", "object");
            Add("a", "after", "subejct");


            Outputs.Add(Node("select"));
            Outputs.Add(Node("*"));
            Outputs.Add(Node("{"));
            Outputs.Add(Node("}"));
            Outputs.Add(Node("where"));
            Outputs.Add(Node("?s"));
            Outputs.Add(Node("?p"));
            Outputs.Add(Node("?o"));
            Outputs.Add(Node("distinct"));
            Outputs.Add(Node("a"));
            Outputs.Add(Node("."));
        }
예제 #28
0
        public override int Read()
        {
            //System.out.println("\nread");
            while (true)
            {
                if (replacement != null && replacementPointer < replacement.Length)
                {
                    //System.out.println("  return repl[" + replacementPointer + "]=" + replacement.chars[replacement.offset + replacementPointer]);
                    return(replacement.Chars[replacement.Offset + replacementPointer++]);
                }

                // TODO: a more efficient approach would be Aho/Corasick's
                // algorithm
                // (http://en.wikipedia.org/wiki/Aho%E2%80%93Corasick_string_matching_algorithm)
                // or this generalizatio: www.cis.uni-muenchen.de/people/Schulz/Pub/dictle5.ps
                //
                // I think this would be (almost?) equivalent to 1) adding
                // epsilon arcs from all final nodes back to the init
                // node in the FST, 2) adding a .* (skip any char)
                // loop on the initial node, and 3) determinizing
                // that.  Then we would not have to Restart matching
                // at each position.

                int      lastMatchLen = -1;
                CharsRef lastMatch    = null;

                int firstCH = buffer.Get(inputOff);
                if (firstCH != -1)
                {
                    // LUCENENET fix: Check the dictionary to ensure it contains a key before reading it.
                    char key = Convert.ToChar((char)firstCH);
                    if (cachedRootArcs.TryGetValue(key, out FST.Arc <CharsRef> arc) && arc != null)
                    {
                        if (!FST.TargetHasArcs(arc))
                        {
                            // Fast pass for single character match:
                            if (Debugging.AssertsEnabled)
                            {
                                Debugging.Assert(arc.IsFinal);
                            }
                            lastMatchLen = 1;
                            lastMatch    = arc.Output;
                        }
                        else
                        {
                            int      lookahead = 0;
                            CharsRef output    = arc.Output;
                            while (true)
                            {
                                lookahead++;

                                if (arc.IsFinal)
                                {
                                    // Match! (to node is final)
                                    lastMatchLen = lookahead;
                                    lastMatch    = outputs.Add(output, arc.NextFinalOutput);
                                    // Greedy: keep searching to see if there's a
                                    // longer match...
                                }

                                if (!FST.TargetHasArcs(arc))
                                {
                                    break;
                                }

                                int ch = buffer.Get(inputOff + lookahead);
                                if (ch == -1)
                                {
                                    break;
                                }
                                if ((arc = map.FindTargetArc(ch, arc, scratchArc, fstReader)) == null)
                                {
                                    // Dead end
                                    break;
                                }
                                output = outputs.Add(output, arc.Output);
                            }
                        }
                    }
                }

                if (lastMatch != null)
                {
                    inputOff += lastMatchLen;
                    //System.out.println("  match!  len=" + lastMatchLen + " repl=" + lastMatch);
                    int diff = lastMatchLen - lastMatch.Length;

                    if (diff != 0)
                    {
                        int prevCumulativeDiff = LastCumulativeDiff;
                        if (diff > 0)
                        {
                            // Replacement is shorter than matched input:
                            AddOffCorrectMap(inputOff - diff - prevCumulativeDiff, prevCumulativeDiff + diff);
                        }
                        else
                        {
                            // Replacement is longer than matched input: remap
                            // the "extra" chars all back to the same input
                            // offset:
                            int outputStart = inputOff - prevCumulativeDiff;
                            for (int extraIDX = 0; extraIDX < -diff; extraIDX++)
                            {
                                AddOffCorrectMap(outputStart + extraIDX, prevCumulativeDiff - extraIDX - 1);
                            }
                        }
                    }

                    replacement        = lastMatch;
                    replacementPointer = 0;
                }
                else
                {
                    int ret = buffer.Get(inputOff);
                    if (ret != -1)
                    {
                        inputOff++;
                        buffer.FreeBefore(inputOff);
                    }
                    return(ret);
                }
            }
        }
예제 #29
0
 public MmalVideoEncoder() : base(MmalParameters.MmalComponentDefaultVideoEncoder)
 {
     Inputs.Add(new InputPort((IntPtr)(&(*Ptr->Input[0])), this, Guid.NewGuid()));
     Outputs.Add(new VideoPort((IntPtr)(&(*Ptr->Output[0])), this, Guid.NewGuid()));
 }
 public void WriteLine(string text)
 {
     Outputs.Add(text);
 }