예제 #1
0
 private void Start()
 {
     organCollector = FindObjectOfType <OrganCollector>();
     playerPosition = GameObject.Find("Character").transform.position;
     rb             = GetComponent <Rigidbody2D>();
     StartCoroutine(ResetGravity());
 }
예제 #2
0
파일: Shop.cs 프로젝트: French04/DbJam
    private void Start()
    {
        GameObject content = transform.GetChild(0).GetChild(0).GetChild(0).gameObject;

        for (int i = 0; i < weapon.Length; i++)
        {
            weapon[i] = content.transform.GetChild(i).GetComponent <EnablerWeapon>();
        }

        weapon[0].purchased = true;

        player = FindObjectOfType <Player>();

        organCollector = FindObjectOfType <OrganCollector>();

        #region Weapon
        wincester = GameObject.Find("Wpn_Winchester").gameObject;

        shotGun = GameObject.Find("Wpn_Shotgun").gameObject;
        shotGun.SetActive(false);

        sniper = GameObject.Find("Wpn_Sniper").gameObject;
        sniper.SetActive(false);

        smg = GameObject.Find("Wpn_SMG").gameObject;
        smg.SetActive(false);

        sniperPlus = GameObject.Find("Wpn_SniperPlus").gameObject;
        sniperPlus.SetActive(false);

        bazooka = GameObject.Find("Wpn_Bazooka").gameObject;
        bazooka.SetActive(false);

        shotgunPlus = GameObject.Find("Wpn_ShotgunPlus").gameObject;
        shotgunPlus.SetActive(false);

        granadeLauncher = GameObject.Find("Wpn_GranadeLauncher").gameObject;
        granadeLauncher.SetActive(false);

        machineGunSemiAuto = GameObject.Find("Wpn_MachineGunSemiAuto").gameObject;
        machineGunSemiAuto.SetActive(false);

        gatling = GameObject.Find("Wpn_Gatling").gameObject;
        gatling.SetActive(false);
        #endregion

        player.currentWeapon = wincester;

        ChangeColor();

        //gameObject.SetActive(false);

        audioSource = GetComponent <AudioSource>();
    }
예제 #3
0
 // Use this for initialization
 void Start()
 {
     myImage        = transform.GetComponent <Image>();
     organCollector = FindObjectOfType <OrganCollector>();
 }
예제 #4
0
 private void Awake()
 {
     instance       = this;
     organCollector = FindObjectOfType <OrganCollector>();
 }