private void Start() { organCollector = FindObjectOfType <OrganCollector>(); playerPosition = GameObject.Find("Character").transform.position; rb = GetComponent <Rigidbody2D>(); StartCoroutine(ResetGravity()); }
private void Start() { GameObject content = transform.GetChild(0).GetChild(0).GetChild(0).gameObject; for (int i = 0; i < weapon.Length; i++) { weapon[i] = content.transform.GetChild(i).GetComponent <EnablerWeapon>(); } weapon[0].purchased = true; player = FindObjectOfType <Player>(); organCollector = FindObjectOfType <OrganCollector>(); #region Weapon wincester = GameObject.Find("Wpn_Winchester").gameObject; shotGun = GameObject.Find("Wpn_Shotgun").gameObject; shotGun.SetActive(false); sniper = GameObject.Find("Wpn_Sniper").gameObject; sniper.SetActive(false); smg = GameObject.Find("Wpn_SMG").gameObject; smg.SetActive(false); sniperPlus = GameObject.Find("Wpn_SniperPlus").gameObject; sniperPlus.SetActive(false); bazooka = GameObject.Find("Wpn_Bazooka").gameObject; bazooka.SetActive(false); shotgunPlus = GameObject.Find("Wpn_ShotgunPlus").gameObject; shotgunPlus.SetActive(false); granadeLauncher = GameObject.Find("Wpn_GranadeLauncher").gameObject; granadeLauncher.SetActive(false); machineGunSemiAuto = GameObject.Find("Wpn_MachineGunSemiAuto").gameObject; machineGunSemiAuto.SetActive(false); gatling = GameObject.Find("Wpn_Gatling").gameObject; gatling.SetActive(false); #endregion player.currentWeapon = wincester; ChangeColor(); //gameObject.SetActive(false); audioSource = GetComponent <AudioSource>(); }
// Use this for initialization void Start() { myImage = transform.GetComponent <Image>(); organCollector = FindObjectOfType <OrganCollector>(); }
private void Awake() { instance = this; organCollector = FindObjectOfType <OrganCollector>(); }