public static void SetRandomizeEnabled(bool value, OrbwalkingRandomize randomize) { Randomize randomizeEntry; if (Randomizes.TryGetValue(randomize, out randomizeEntry)) { randomizeEntry.Enabled = value; } else { Randomizes[randomize] = new Randomize { Enabled = value }; } }
public static void SetRandomizeMax(float value, OrbwalkingRandomize randomize) { Randomize randomizeEntry; if (Randomizes.TryGetValue(randomize, out randomizeEntry)) { randomizeEntry.Max = value; } else { Randomizes[randomize] = new Randomize { Max = value }; } }
public static void SetRandomizeProbability(float value, OrbwalkingRandomize randomize) { Randomize randomizeEntry; if (Randomizes.TryGetValue(randomize, out randomizeEntry)) { randomizeEntry.Probability = value; } else { Randomizes[randomize] = new Randomize { Probability = value }; } }
public static void SetRandomize(float value, OrbwalkingRandomize randomize) { Randomize randomizeEntry; if (Randomizes.TryGetValue(randomize, out randomizeEntry)) { randomizeEntry.Default = value; randomizeEntry.Current = value; } else { Randomizes[randomize] = new Randomize { Default = value, Current = value }; } }