public static void SetRandomizeEnabled(bool value, OrbwalkingRandomize randomize)
 {
     Randomize randomizeEntry;
     if (Randomizes.TryGetValue(randomize, out randomizeEntry))
     {
         randomizeEntry.Enabled = value;
     }
     else
     {
         Randomizes[randomize] = new Randomize { Enabled = value };
     }
 }
 public static void SetRandomizeMax(float value, OrbwalkingRandomize randomize)
 {
     Randomize randomizeEntry;
     if (Randomizes.TryGetValue(randomize, out randomizeEntry))
     {
         randomizeEntry.Max = value;
     }
     else
     {
         Randomizes[randomize] = new Randomize { Max = value };
     }
 }
 public static void SetRandomizeProbability(float value, OrbwalkingRandomize randomize)
 {
     Randomize randomizeEntry;
     if (Randomizes.TryGetValue(randomize, out randomizeEntry))
     {
         randomizeEntry.Probability = value;
     }
     else
     {
         Randomizes[randomize] = new Randomize { Probability = value };
     }
 }
 public static void SetRandomize(float value, OrbwalkingRandomize randomize)
 {
     Randomize randomizeEntry;
     if (Randomizes.TryGetValue(randomize, out randomizeEntry))
     {
         randomizeEntry.Default = value;
         randomizeEntry.Current = value;
     }
     else
     {
         Randomizes[randomize] = new Randomize { Default = value, Current = value };
     }
 }