public static void lumriu() { if (Orbwalker.GetOrbwalkingPoint().Distance(Player.Position) <= 50) { Orbwalker.SetMovement(false); } else { Orbwalker.SetMovement(true); } float y = 300; var Qbuff = Player.Buffs.Find(b => b.Name.ToLower() == "dravenspinning"); if (Program.RiuNo1 != null) { if (Player.Distance(Game.CursorPos) + 150 >= RiuNo1.Position.Distance(Game.CursorPos)) { if (Player.Distance(RiuNo1.Position) >= 120 && Player.Distance(RiuNo1.Position) + 50 > Player.MoveSpeed * (1250 - (Utils.GameTimeTickCount - RiuNo1.CreationTime)) / 1000) { foreach (var riu in Riu) { if (riu.NetworkId == RiuNo1.NetworkId) { Riu.Remove(riu); } } Orbwalker.SetOrbwalkingPoint(Game.CursorPos); Orbwalker.SetAttack(true); } else { Orbwalker.SetOrbwalkingPoint(RiuNo1.Position); if (Qbuff == null) { if (Player.Distance(RiuNo1.Position) + 100 < Player.MoveSpeed * (0 - Utils.GameTimeTickCount + RiuNo1.CreationTime + 1250) / 1000) { Orbwalker.SetAttack(true); } else { Orbwalker.SetAttack(false); } } else { float a = Player.Distance(Game.CursorPos); float b = RiuNo1.Position.Distance(Game.CursorPos); float c = Player.Distance(RiuNo1.Position); float B = (a * a + c * c - b * b) / (2 * a * c); double d = Math.Acos(B) * (180 / Math.PI); if (d <= 45 && Qbuff != null) { if (Player.Distance(RiuNo1.Position) + 100 < Player.MoveSpeed * (0 - Utils.GameTimeTickCount + RiuNo1.CreationTime + 1250) / 1000) { Orbwalker.SetAttack(true); } else { Orbwalker.SetAttack(false); } } else { Orbwalker.SetAttack(false); } } } } else { foreach (var riu in Riu) { if (riu.NetworkId == RiuNo1.NetworkId) { Riu.Remove(riu); } } Orbwalker.SetOrbwalkingPoint(Game.CursorPos); Orbwalker.SetAttack(true); } } else { Orbwalker.SetOrbwalkingPoint(Game.CursorPos); Orbwalker.SetAttack(true); } }