public override void Process(OpenableStateChanged packet) { Optional <GameObject> opGameObject = GuidHelper.GetObjectFrom(packet.Guid); if (opGameObject.IsPresent()) { Openable openable = opGameObject.Get().GetComponent <Openable>(); if (openable != null) { using (packetSender.Suppress <OpenableStateChanged>()) { openable.PlayOpenAnimation(packet.IsOpen, packet.Duration); } } else { Console.WriteLine("Gameobject did not have a corresponding openable to change state!"); } } else { Console.WriteLine("Could not find openable game object with guid: " + packet.Guid); } }
public override void Process(OpenableStateChanged packet) { GameObject gameObject = GuidHelper.RequireObjectFrom(packet.Guid); Openable openable = gameObject.RequireComponent <Openable>(); using (packetSender.Suppress <OpenableStateChanged>()) { openable.PlayOpenAnimation(packet.IsOpen, packet.Duration); } }