예제 #1
0
 public static System.Numerics.Vector3 ToNumerics3(this OpenToolkit.Mathematics.Vector4 vec)
 {
     return(new Vector3(vec.X, vec.Y, vec.Z));
 }
예제 #2
0
 public static BulletSharp.Math.Vector3 ToBullet3(this OpenToolkit.Mathematics.Vector4 vec)
 {
     return(new BulletSharp.Math.Vector3(vec.X, vec.Y, vec.Z));
 }
예제 #3
0
 public static System.Numerics.Vector4 ToNumerics4(this OpenToolkit.Mathematics.Vector4 vec)
 {
     return(new Vector4(vec.X, vec.Y, vec.Z, vec.W));
 }
예제 #4
0
 public static BulletSharp.Math.Vector4 ToBullet4(this OpenToolkit.Mathematics.Vector4 vec)
 {
     return(new BulletSharp.Math.Vector4(vec.X, vec.Y, vec.Z, vec.W));
 }