public static System.Numerics.Vector3 ToNumerics3(this OpenToolkit.Mathematics.Vector4 vec) { return(new Vector3(vec.X, vec.Y, vec.Z)); }
public static BulletSharp.Math.Vector3 ToBullet3(this OpenToolkit.Mathematics.Vector4 vec) { return(new BulletSharp.Math.Vector3(vec.X, vec.Y, vec.Z)); }
public static System.Numerics.Vector4 ToNumerics4(this OpenToolkit.Mathematics.Vector4 vec) { return(new Vector4(vec.X, vec.Y, vec.Z, vec.W)); }
public static BulletSharp.Math.Vector4 ToBullet4(this OpenToolkit.Mathematics.Vector4 vec) { return(new BulletSharp.Math.Vector4(vec.X, vec.Y, vec.Z, vec.W)); }