public void Sound(OpenPlayer player) { player.SendSound(player.KnownPosition.GetCoordinates3D(), LevelSoundEventType.Explode); player.SendMessage("Sound send."); }
public void Sound(OpenPlayer player) { player.SendSound(player.KnownPosition.GetCoordinates3D(), LevelSoundEventType.Explode); player.SendMessage("Sound send."); }