/// <inheritdoc /> public override bool IsValid(OpenPlayer source) { return(InventorySlot >= 0 && InventorySlot < _player.Inventory.Slots.Count && EqualsExactly(_player.GetInvItem(InventoryId, InventorySlot), SourceItem)); }
/// <inheritdoc /> public override bool IsValid(OpenPlayer source) { return(InventorySlot >= 0 && InventorySlot < _player.Inventory.Slots.Count && EqualsExactly(_player.GetInvItem(InventoryId, InventorySlot), SourceItem)); }