예제 #1
0
 // Use this for initialization
 void Awake()
 {
     ins          = this;
     maincam      = Camera.main;
     midpoint     = new Vector2(Screen.width / 2, Screen.height / 2);
     currentcolor = Color.white;
     gobj         = new OneArg <GameObject>();
 }
예제 #2
0
 void OnChangeTarget(object sender, OneArg <GameObject> a)
 {
     AimmingTargrt = a.Arg;
 }
예제 #3
0
 private void Joy(object s, OneArg <Vector2> j)
 {
     LeftJoyStick = j.Arg;
 }
예제 #4
0
 public MEnemyInfo(float a)
 {
     HPMAX = a;
     hp    = a;
     num   = new OneArg <float>();
 }
예제 #5
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 public MOtherPlayerInfo(float a)
 {
     HPMAX = a;
     hp    = a;
     num   = new OneArg <float>();
 }
예제 #6
0
 // Use this for initialization
 void Awake()
 {
     ins      = this;
     _leftjoy = new OneArg <Vector2>(Vector2.zero);
 }
예제 #7
0
 /// <summary>
 /// 改变血条
 /// </summary>
 /// <param name="from"></param>
 /// <param name="a"></param>
 void hpchange(object from, OneArg<float> a)
 {
     targetFillamount = a.Arg;
 }
예제 #8
0
 /// <summary>
 /// 改变血条
 /// </summary>
 /// <param name="from"></param>
 /// <param name="a"></param>
 void hpchange(object from, OneArg <float> a)
 {
     HpBar.fillAmount = a.Arg;
     HpBar.color      = Color.red;
 }